Carpenters

"Using carpenters’ tools, this Stand can remodel and disassemble anything, living or otherwise. Disassembly does not inflict damage - in fact, it can refurbish and improve upon the target. Not particularly strong, and lacks precision, but fairly quick." (In-Game Description)

"At first glance, you're cheerful and talkative, but you're guarded and don't pull any punches. Bold and ambitious, you point out people's faults to help them improve, rather than out of disdain. On the flip side, you can be nervous and a bit of a control freak, and when you're angered, you hold on to it for a long time, causing you to burn bridges." (Personality Evaluation)

Base Stats
In addition to these base stats, the Stand itself gives a bonus of Power/Spirit +1 and Durability +2. Carpenters is a stand with balanced offensive and defensive abilities. It can 'fix' and buff party members, as well as debuff enemy stats or possibly OHKO them. Carpenters suffers from having no [L] attacks and a low SP pool, and is better used as support against long-range enemies.

Moveset
Carpenters' normal attack is a short and mid-range attack with a basic hit rate of 90% that hits one enemy.

Customize
The Customize skill learned at level 14 can upgrade recovery items, fake medicines, and Scrap Iron. The success chance is fairly low, and if it fails, you will lose the item. Some items can only be obtained through Customize.

Overworld Interactions
Japan Hong Kong Calcutta Pakistani Border Saudi Arabia West Bengal Aswan Cafe Dio's Manor
 * Can repair a student's broken Walkman for some Sweets.
 * Cannot answer the student on the second floor about horror movies.
 * Adds extra dialogue during the scene with Kakyoin's flesh bud if Repair has been learned.
 * Can repair the broken-down truck for an Echoestrol.
 * Can fix the generator on the west side of the river. This requires 3 Scrap Iron and earns you 500 XP.
 * Adds extra dialogue during the car ride at the beginning.
 * Can repair the downed plane, skipping the fight with Death 13 and instead having you fight The Tyde.
 * Can help the doctor in the refugee camp with providing care, giving you the Junk Bracelet accessory and reducing your bad karma by 2.
 * On Day 25 and higher, can heal the terrorist guarding the base for -2 bad karma. However, you cannot enter the base after doing this.
 * Can heal Abdul, allowing you to re-add him to your party earlier than normal.
 * Can cheat in the poker game against Daniel J. D'arby. He has a high chance of catching you, but if he doesn't, you get a Badge of Honor.
 * D'arby can be fought if your level is 35 or higher.

Author's Notes
''In short, an "ambitious person". The user is probably the most aggressive person among them all, but doesn't show it. They are the type of person who uses their power from behind the scenes, such as "rearrangement", which is why the stand took such a form. In fact, it is the only stand that can raise all stats to the maximum depending on how its abilities are used.''

Trivia

 * According to Clayman, Carpenters represents the Enneagram type 8w7.
 * According to Clayman, the user of Carpenters is a parallel to Dio.