Hermit Purple

Base Stats
In addition to these base stats, the Stand itself gives a bonus of Defense +5 with "Fight Normally" as its Tactic. It also joins at level 7.

Moveset
Hermit Purple's normal attack is light (Ripple), middle-range, and has a 20% chance of inflicting Bind and Ripple.

Combination
This combination attack is only available during the Dio battle on Joseph's route if you have saved Stroheim, Speedwagon, and Dire and Joseph's FP is 30 or more. If you have the Destiny of Zeppeli trait, you and Dire will join in the combination attack.

Tips & Tricks
Some of his earlier skills have okay attack scaling, matching or being better than his spirit scaling (Hermit Shot, Ripple Rush, S.Y Overdrive, Hermit Ripple for example) but two of his best skills, Cunning Hermit and True S.Y. Overdrive, have 0 attack scaling and a very high spirit scaling making him some sort of a tanky mage as he develops.