Miracles

"This Stand has the power to manipulate the subconscious using bioelectricity. It can make the user invisible to others and induce hallucinated pain. It can also deflect attacks back at the foe." (In-Game Description)

''"You are antisocial and have trouble fitting in. However, you are honest and don't put on a show of yourself for others. You have a lot of self-loathing and a bit of a persecution complex. You hate the things you don't understand, and take things as fact without looking into them. However, when it comes to protecting your loved ones, you can accomplish tremendous feats of strength." ''(Personality Evaluation)

Base Stats
In addition to these base stats, the Stand itself gives a bonus of Power/Durability/Spirit/Speed +1. Miracles is essentially a support Stand, geared more towards disabling enemies with status effects and defensive barriers than damaging them. Its attack power is low, but it excels in SP and Speed, and has decent Durability as well. Zzz..., which inflicts Sleep, and "......", which inflicts Distract/Can'tFind/NoSenses, comes in handy against a huge portion of bosses, and it also possesses Control Presence, which is the only way to lower the encounter rate.

The recommended Tactics for this Stand are "Flee" for maximizing speed, aiding in support.

Moveset
Miracles' normal attack is non-ranged, physical, hits one enemy, has a basic hit rate of 90%, ignores evasion, and has a 5% chance of inflicting Berserk, Confuse, Fear, and/or Distract. Most moves like Crack and Whoosh are references to Dragon Quest.

"......" inflicts the NoSenses status effect, which is unique to Miracles. It lowers the enemy's hit rate by 95% and halves the enemy's Power, Spirit, and Speed stats. (Relieve Pain is learned in Hong Kong if you heal the collapsed man in between the hotel and the restaurant.)

Overworld Interactions
Japan
 * Can catch the cat outside of the school regardless of Speed.
 * Can view the "Loose Change" event on the school's third floor.
 * Can cheer up a student on the third floor for Sweets.
 * Adds extra dialogue during the scene with Kakyoin's flesh bud.

Hong Kong
 * Can make the couple by the lake propose for 55 EXP.
 * Can learn of the secret money stash from the fat man near the lake.
 * Can heal the collapsed man in between the hotel and the restaurant.

Singapore
 * Adds extra dialogue before the fight with Rubber Soul.

Saudi Arabia
 * Can help Kakyoin fight The Sun.

Sundarbans
 * Adds extra dialogue before the fight with Raul & Inc.

Fertile Crescent
 * Can join the fight against Geb with Jotaro and Iggy.

Cafe
 * Can cheat in the poker game against Daniel J. D'arby. He's likely to catch you, but if he doesn't, you'll win a Badge of Honor.

Author's Notes
''In short, a "shy pessimist". Being obsessed with self-loathing and paranoia, the stand's ability is based on its user's desire to disappear and not be noticed by others. They have a strong belief of being rejected, but because they can't hurt people, the offensive power is very low. However, they are excellent in terms of support.''

Trivia

 * During Joseph and Polnareff's endings, which take place 10 years after the events of the game, if the Playable Character has Miracles as their Stand, they will become a manga artist who uses their adventures with the Crusaders as inspiration.
 * According to Clayman, Miracles represents the Enneagram type 4w5.
 * According to Clayman, the user of Miracles is a parallel to Kakyoin.