Walkthrough: Calcutta

&lt;&lt;Singapore

''"So we've finally reached India... About time, eh? ...I'm sure you're exhausted, but I doubt these assassins will provide us ample time to rest. The man with two right hands is somewhere here... And one more... A gunman who seems to have been dropped in the wrong era. Both of them should be formidable opponents. Once you've prepared, meet with everyone in the hotel restaurant." -''Steel's progress report

Calcutta is where the story splits off into two branching paths. After the Hanged Man event in the restaurant, Polnareff will storm off, and you'll have a choice of whether to follow him or stay behind with the group. Going with him will increase his FP by 3 and Abdul's by 5, and put you on the Submarine Route, and letting him go will put you on the normal (manga) route.

If you stayed with Joseph and the others, continue to Varanasi. If you went with Polnareff, continue to SPW Foundation Camp.

Obtainable Items
None

Souvenir Shop
1 Though the Panja is equipment, it can be displayed in your house with the other 'souvenir' items.

2 Only available after you complete the Blacksmith's Forge event below.

Mats
3 Available from the merchant who appears near Kakyoin on days 15~16

Other
"Electronics from Japan" (500G): Scrap Metal

"Delicious tea" (200G): Tea

Bouquet (500G)

"Medicine for you" (1000G): Strange Medicine

Story events

 * VS. Hanged Man
 * When you're ready to advance the story, head to the restaurant in the hotel. After the event, you'll be given a choice between letting Polnareff go and following him - this choice will decide which route you take up until the battle with Judgment. See the top of the page for more info. If you're playing as Josuke, you do not get this choice, and are forced to let Polnareff go. If your Stand is Napalm Death, Mr. Big, or Quicksilver and you chose to follow Polnareff, there will be extra dialogue between the player character and Hol Horse. The dialogue will also change if the player character is female.


 * Whichever route you pick, you'll soon begin a battle against J. Geil, Hanged Man, and Beggars while playing as Polnareff and Kakyoin. Damaging the beggars in any way will result in a game over. This battle can either be ended via Kakyoin's Brainstorm command or by defeating J. Geil directly. Ending the battle with Brainstorm will increase Polnareff's FP, and ending it by defeating J. Geil will raise Kakyoin's.

Party Events

 * Bookseller
 * Requirements: Jotaro, Abdul, or Polnareff in the party (this mission is not exclusive, you can complete it with all of them, it is a great way to raise FP on the same run)


 * Straight north from the hotel there is a man selling books on a mat where you can trigger several events with your party. Jotaro's event will raise his FP by 1, as well as enable you to do the Generator event below. Abdul's event will raise his FP by 2 and add Secret Book Vol. 1 (teaches the Ripple Breathing skill) to your inventory. Polnareff will buy a dirty magazine - if you're a male, he'll gain 2FP and you'll get a Bawdy Magazine, and if you're female, you can say "That's nice" or ask him to show you: The former raises his FP by 1, and the latter doesn't raise it at all but adds Scary Story to the inventory.


 * Buying Flowers
 * Requirements: Kakyoin in the party


 * In the shade of a building in the southwest corner of town is a Bengali woman selling flowers. If you're with Kakyoin, he'll buy one from here, then decide you can have it. If you're playing as a female, you'll pull him aside and reprimand him. Either way, he'll gain 1FP and a Bouquet will be added to the inventory.


 * The Blacksmith's Forge
 * Requirements: Abdul is in the party


 * North of the hotel is a building with a sword sign. Inside is a blacksmith who has become depressed due to his prized forge breaking down. The forge cannot be repaired with either Carpenters or Caravan, but if Abdul is with you, he'll fix it with Magician's Red, gaining FP and 200EXP. Afterwards, you'll be able to buy a Talwar in the souvenir shop, and if you inspect the one in the glass case with Abdul in the party, he'll give you some trivia.


 * Generator
 * Requirements: Jotaro is in the party and his Bookseller event has been triggered OR your Stand is Carpenters or Pharoah Sanders OR your level is 35 or higher and your Stand is Caravan


 * On the west side of the river, there's a man trying to repair a generator to power nearby homes. If Jotaro is with you and you saw his event at the Bookseller, he can fix it in exchange for 3 Scrap Iron (can be bought at the electronics seller by the hotel), which will reduce Bad Karma by 1 and increase the party's EXP by 300 and Jotaro's FP by 1. If you have Carpenters, you can fix it at the cost of 3 Scrap Irons, if you have Pharoah Sanders, you can power it in exchange for 130SP, or if you have Caravan and your level is 35 or higher and you are in the science club, you can fix it with Caravan. Fixing or powering the generator will reduce Bad Karma by 1 and increase your EXP by 500 if you fixed it or by 1000 if you powered it. Afterwards, you the previously dark buildings on the west side of the river will be lit.

Other

 * Cabaret
 * Requirements: Male protagonist, fought Joey in Singapore


 * In the southwest corner of the map, there's a merchant who promises to show you cute young girls. Accept his invitation, and you'll be taken to a cabaret, where you'll find yourself surrounded by Murderdoll EXs and soldiers. Defeat Joey behind the counter to leave and gain FP with whoever is in your party. Every party member has different dialogue.


 * Black Tree Fruit
 * Across the bridge and to the north, there's a man on a mat selling fresh fruit. If you buy it, you'll recover, but will be inflicted with Mummy status, which saps your health as you walk. Chase down the Stand that appears to start a battle, which gives you Black Tree Fruit (an excellent recovery item) if you win. You skip the chase sequence and start the battle if you're playing as Josuke. You can trigger this event as many times as you like to stock up on Black Tree Fruits.


 * Don't Fall!
 * Requirements: Triggered the Man In Uniform event in the Harbor


 * Underneath the bridge, there's a shady area full of zombies that can be accessed by reading the sign on the lower edge. There's a small hole in one of the pillars that you can crawl through by going up to it and pressing the right button. If you activated the required event, a special will be waiting at the end of the beach. Talk to him to add him to your party - if Joseph is with you, then you'll get a longer conversation. Talk to the fisherman to leave the bridge area, then enter the hotel to end the event. Once the event ends, you'll gain 2 FP for Joseph, regardless of whether he was in your party or not.


 * Warning: if you have a Sickly protagonist and collapse with the man in your party, he will disappear from the beach, but the game won't count the event as having been triggered. This means any story events that have this event as a prerequisite will not be available, so be careful.


 * Crazy Truck
 * There's a truck driving at a high speed across the bridge and around the western side of town. If it hits the player, they'll sustain 50 damage. However, if your Stand is Red Garland, if you're playing as Josuke, or if Jotaro is with you, the damage is negated, and you can view a short event instead.