Talk:Miracles/@comment-103.50.129.22-20200125184153

Just did my first playtrough with Miracles, definitely not an easy stand to use early game, but it shines on the mid-late game.

Early on, you need to depends on party member to deal damages/farm. Miracle's job is to spam weaken presence to debuff your enemy, if they can't be affected by said skill then you're pretty fucked as your other damaging skills are usually out-damaged by other party members when your enemy doesn't have any elemental weakness.

Mid-game is when you unlocked "......", this is hands down one of the best debuffing skill in the game. Use "......" when you start combat, if you successfully hit the enemy with "......" then you have easily shut down their offensive capabilities. Both regular enemies and bosses (with a few exceptions) can be trivialized with one skill as they can't hit you, leaving your party member free to wail on em. Encourage and Barrier can also be used to buff your party.

Late game, when Miracles unlocked all of their abilities is when they shined the most with multiple elemental skills, allowing them to exploit any elemental weakness that the enemy has, no matter at what range the enemy is.

What hurts Miracles the most is their lack of reliable multi-damage attack, even on late game. Their early-mid game single target damage is also almost non-existant, suplement said weakness with the item UV Light.

Best party member for Miracles is Kakyoin/Avdol. "......" allows glass canon party member to not worry about damage from enemy. Deep SP pool also helps in doing Combination Attack, as you don't need to chug alot of SP recovery item.

TL:DR Miracles have one of the best debuffing skill in this game, definitely not the main dps of the party. Not recommended for people who like big damage from the protag. Recommended for people who likes to give other stand user party member their chance to shine.