Walkthrough: SPW Foundation Camp

''"So you've been charged with getting a submarine? Destiny sure has taken a rather odd turn... What? Oh, nothing. Forget I said that. In any case, it seems Dio's Stand users haven't picked up word of your survival as of yet. However, this region is embroiled in warfare, so you still have the military to be careful of. Those two Speedwagon Foundation members who've been tasked with your safety won't follow commands in battle, but will support you with various powerful weapons." -''Steel's progress report if you have Gallahad and Miriam in your party

''"So you've been charged with getting a submarine? Destiny sure has taken a rather odd turn... What? Oh, nothing. Forget I said that. In any case, it seems Dio's Stand users haven't picked up word of your survival as of yet. However, this region is embroiled in warfare, so you still have the military to be careful of. Those two odd fellows you've brought with you won't follow commands in battle, but will support you with various weapons and techniques." -''Steel's progress report if you have Stroheim and Speedwagon in your party

&lt;&lt;Calcutta | West Bengal&gt;&gt;

Party Members
If you helped Stroheim at the Harbor and Speedwagon in Calcutta, you'll have them as party members from here to the meeting point at the Deserted Island. Otherwise, you'll have two original characters, Gallahad and Miriam.

Obtainable Items
None

Events

 * Free Items
 * Choosing this route starts you off with a variety of items and weapons. The items you get are determined by what party members you have.
 * Gallahad and Miriam: Dynamite x3, Submachine Gun x3, Handgun x10, Hand Grenade x15, Rations x30, Bottled Water x30, Ointment x10, First-Aid Kit x10, and 10,000G.
 * Stroheim and Speedwagon: Dynamite x5, Submachine Gun x5, Handgun x5, Hand Grenade x15, Rations x30, and Bottled Water x30, Ointment x10, First-Aid Kit x10, Medical Toolkit x5, Surgical Tools x5, and 20,000G.
 * If you prefer, you can sell the weapons and use the money gained to buy Bazooka Launchers instead.


 * Mysterious Pit
 * Requirements: On 2nd playthrough or higher


 * If you're on a New Game +, if you check above the field in the top-right corner of the map, there will be a large hole. Inspect it to enter an underground passage filled with zombies, with exits to the terrorist hideout and Sundarbans.

Enemy Data
None