7th Stand User Wiki
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|-
 
|-
 
| Stand Attack
 
| Stand Attack
| 3
+
| 1
 
| 1
 
| 1
 
| Directly attacks an enemy with your stand. (S)
 
| Directly attacks an enemy with your stand. (S)
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| Loud Yell
 
| Loud Yell
 
| 0
 
| 0
| 1
+
| 2
 
| Yells in a booming voice to remove Confusion.
 
| Yells in a booming voice to remove Confusion.
 
|-
 
|-
 
| Heal
 
| Heal
 
| 3
 
| 3
| 3
+
| 5
 
| Restores 30 HP to one ally.
 
| Restores 30 HP to one ally.
 
|-
 
|-
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| Cooling Pad
 
| Cooling Pad
 
| 5
 
| 5
| ?
+
| 4
 
| Removes Paralysis status.
 
| Removes Paralysis status.
 
|-
 
|-
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| Eyedrops
 
| Eyedrops
 
| 5
 
| 5
| ?
+
| 4
 
| Removes Darkness status.
 
| Removes Darkness status.
 
|-
 
|-
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| SP Injection
 
| SP Injection
 
| 10
 
| 10
| ?
+
| 3
 
| Restores a small amount of SP to an ally. / 10 SP
 
| Restores a small amount of SP to an ally. / 10 SP
 
|-
 
|-

Revision as of 03:52, 13 October 2014

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Short-Range/Support Type

  • Power: D
  • Speed: B
  • Range: C 
  • Durability: A
  • Precision: A
  • Potential: B

"A support-oriented stand that resembles a nurse. Can cure others’ wounds and ailments, using Stand power, and if necessary, inflict a small amount of damage with scalpels and medical tools."



Base Stats

Somewhat low Power, decent Durability and Spirit with good Speed growth. You can probably get away with Desperate Attack tactics against normal enemies.

Moveset

Cardigans' normal attack is physical (?), short ranged and does not seem to inflict status effects.

The actual amount restored by healing moves varies if used in battle.

Name SP cost Level learned Effect
Cardiac Massage 5 1 Revives an ally from K.O.
Stone Toss 1 1 Inflicts physical damage on one enemy.
Stand Attack 1 1 Directly attacks an enemy with your stand. (S)
Check-Up 10 1 Relieves physical exhaustion a bit / Heals user's HP slightly, recovers fatigue if Sickly
Loud Yell 0 2 Yells in a booming voice to remove Confusion.
Heal 3 5 Restores 30 HP to one ally.
Cure 6 13 Restores 120 HP to one ally.
Desperation Attack 3 9 Strong attack on all enemies that has a low success rate (S)
Restore 12 23 Restores 480 HP to one ally.
Heal All 5 12 Restores 20 HP to all allies.
Cure All 10 17 Restores 80 HP to all allies.
Restore All 20 27 Restores 320 HP to all allies.
First-Aid 10 ? Removes most status effects / Not KO, Sleep, Confusion, Berserk, OnFire or anything else covered by a different skill.
Operation 20 ? Removes all status effects except for KO.
Revive 14 ?

Revives a K.O.'d ally with half of their HP. / 100% usable in combat, unlike Cardiac Massage.

Anthem 5 ? Plays an anthem to raise allies' Defense. / Increases Durability proportionate to starting value, stacks up to a point.
Antidote 5 ? Removes Poison status.
Cooling Pad 5 4 Removes Paralysis status.
Soothing Medicine 5 ? Removes Berserk and Confusion status.
Eyedrops 5 4 Removes Darkness status.
Awakening 10 ? Removes Sleep status.
SP Injection 10 3 Restores a small amount of SP to an ally. / 10 SP
Transfusion 5 1 Absorbs a little bit of an enemy's HP. / Does comparable damage to a normal attack.
Shock Therapy 13 15 Inflicts electric damage on an enemy. (S)
Anesthesia 5 ? Inflicts Sleep status on an enemy.
Doping 100 40 Raises all stats. / Adds an asterisk after your name in the Jojo Hall of Fame.
Under the Knife 11 ? Attacks an enemy with a scalpel. (M) / Low chance of +Bleeding
Laser Cut 20 ? Inflicts severe damage on an enemy. (S) / +Darkness, ignores defense