|Japanese Name||ハーミットパープル (Hāmitto Pāpuru)|
|Namesake||The Hermit (tarot card)|
In addition to these base stats, the Stand itself gives a bonus of Defense +5 with "Fight Normally" as its Tactic. It also joins at level 7.
Hermit Purple's normal attack is light (Ripple), middle-range, and has a 20% chance of inflicting Bind and Ripple.
|Name||SP cost||Level learned||Effect|
|Cardiac Massage||5||1||Revives an ally from K.O. / May fail when used in battle.|
|Tie Up||7||1||Ties up and constricts the enemy. (M)|
|Hermit Purple||4||1||Attacks an enemy with thorny vines. (L)|
|Ripple Rush||8||1||Inflicts Ripple damage on one enemy. (S) +Ripple|
|Stone Toss||1||1||Inflicts damage on one opponent.|
|Zoom Punch||3||2||Inflicts physical ripple damage on an enemy. (L) +Ripple|
|Hermit Shot||6||7||Attacks all enemies with thorny vines. (M)|
|Ripple Hair Attack||12||8||Defends allies against physical and Light damage.|
|Hermit Web||15||9||Wraps enemy in thorns and binds them. (S) +Bind|
|Scarlet Overdrive||10||10||Deals a firey Ripple-charged blow. (S) +Ripple|
|Ripple Breathing||6||10||Restores 60HP to the user.|
|S.Y. Overdrive||12||12||Inflicts Ripple damage on all enemies. (S) +Ripple|
|Ripple Cutter||10||12||Attacks an enemy with a Ripple cutter. (M) +Ripple|
|+- Ripple||10||13||Heals status conditions with opposing currents. (Cures: Poison, Berserk, Confused, Sleeping, Bind, Paralyze, Ripple, Surge, NoBreath, FleshBud)|
|Hermit Beat||12||14||Attacks all enemies with thorns. (L)|
|T.B. Overdrive||7||15||Attacks an enemy with Ripple-charged water. (L) +Ripple|
|M.S. Overdrive||15||16||Ignores defense to inflict Light damage. (S) +Ripple|
|Hermit Ripple||16||17||Attacks an enemy with Ripple-charged vines. (M) +Bind, Ripple|
|Ripple Healing||12||20||Restores 60HP to an ally.|
|Deep Breathing||20||21||Restores 200HP to the user.|
|Cunning Hermit||24||22||Inflicts light damage on all enemies. (M) +Fear, Ripple|
|Deep Pass Overdrive||0||30||Passes life energy to allies. Only usable once.
Does the following: restores all allies to 100% health and sp. After that it boosts their stats like so: Max HP and SP + 50, Attack\Defense\Agility\Mind + 10. Finally it gives them 30000 experience, K.O.s Joseph and reduces his level by 30.
|HP-JP-NP||0||35||Happy, joy-py, nice to meet you-py~ +Berserk, Fear, and OffGuard on all enemies.|
|True S.Y. Overdrive||99||40||Inflicts crippling Light damage on an enemy. (S) +Dissolve, BlowBack, Ripple, and NoBreath. It also ignores defense, has a guaranteed hit rate, has 10 out of 10 scaling for mind and 200 basic damage. Another thing of note is that it has 0 scaling for attack, meaning that attack gives no damage boost to this skill.|
|Push It To The Limit||100||50||Buffs all stats, restores HP, and cures status effects|
|The Fate of the Blood||Caesar|
This combination attack is only available during the Dio battle on Joseph's route if you have saved Stroheim, Speedwagon, and Dire and Joseph's FP is 30 or more. If you have the Destiny of Zeppeli trait, you and Dire will join in the combination attack.
Tips & Tricks
Some of his earlier skills have okay attack scaling, matching or being better than his spirit scaling (Hermit Shot, Ripple Rush, S.Y Overdrive, Hermit Ripple for example) but two of his best skills, Cunning Hermit and True S.Y. Overdrive, have 0 attack scaling and a very high spirit scaling making him some sort of a tanky mage as he develops.