7th Stand User Wiki

Messina is an optional recruitable party member in 7th Stand User.


Messina only appears if the player chooses to pursue the Dark Ending, Sacrifice Ending, or the Exchange Ending. During this you will be called to a Morgue by Alicia and Berlin, who request you to form a team of Ripple Users they "resurrected" from the dead. This, of course, includes Messina. After defeating Dio, Messina departs for the afterlife once more.

Base Stats[]

In addition to these base stats, Messina's Ripple also grants him a passive +2 boost in Power, Durability, Spirit and Speed. He also possesses an innate 30% critical hit rate.

Lv HP SP Power Durability Spirit Speed
1 30 50 25 30 22 19
50 572 733 185 135 273 226

Messina is, frankly, underwhelming. His stats are flatly inferior to Lisa Lisa's in every way, with the exception of his higher HP. His main attracting factor is his large array of Ripple abilities, but due to him being an AI-controlled party member, you can't make full use of them.


Messina's normal attack is his Ripple, which is a physical attack with the "Light" attribute that has a 25% chance of inflicting the Ripple status on enemies.

Name SP Cost Level Learned Effect
Cardiac Massage 5 2 An artificial resuscitation skill. Has a chance to revive an ally from K.O.
Stone Toss 1 2 Inflicts damage on one opponent.
Zoom Punch 3 2 Inflicts physical ripple damage on an enemy. (L)
Ripple Rush 8 5 Inflicts Ripple damage on one enemy. (S)
Loud Yell 0 7 Yells in a booming voice to remove confusion.
Ripple Breathing 6 7 Restores 60HP to the user.
Wave Kick 8 5 Kicks the enemy for physical Light damage. (S)
Ripple Cutter 10 10 Attacks an enemy with a Ripple cutter. (M)
S.Y. Overdrive 12 15 Inflicts Ripple damage on all enemies. (S)
Deep Breathing 20 16 Restores 200HP to the user.
+- Ripple 10 17 Heals status conditions with opposing currents.
Thunder Split Attack 6 20 Inflicts defense-piercing Light dmg on enemy. (S)
Provoke 1 25 Provokes an enemy to inflict Berserk status.
Tornado Overdrive 20 27 Inflicts Ripple damage with a spinning kick. (S)
Ripple Quake 20 30 Inflicts Earth/Light damage on all enemies.
Ripple Healing 12 31 Restores 60HP to an ally.
Decoy 15 35 Run in circles to get the enemies' attention.
Intimidate 0 40 Intimidates the enemies and inflicts Fear status.