|Japanese Name||スペシャルズ (Supesharuzu)|
|Namesake||The Specials (ska revival band)|
|User (Default Name)||守久 (Morihisa)|
"There are six of them in all. This special corps is loyal to their master, but have their own will and vary in personality. Each has the power of a normal human, and damage is split between them." (In-Game Description)
"Taciturn, mature, and even a bit snobbish. A complex person who is tough to figure out, in part because they have trouble speaking their mind. You often get down in the dumps and are easily manipulated, but are profoundly empathetic, and the pain of others is your pain as well." (Personality Evaluation)
Base Stats[edit | edit source]
In addition to these base stats, the Stand itself gives a bonus of Power/Durability +2.
Specials is a reasonably strong short-range Stand whose main advantage comes from its unique status effect, which can be inflicted with several of its attacks. However, it has a lack of attacks that hit beyond short range, and may have to rely on the Specials status for any consistent damage. This issue may be fixed later in the game, however, with skills like Pinpoint Shot that can be obtained from party members.
Moveset[edit | edit source]
Specials' normal attack is short-range, physical, hits all enemies, has a basic hit rate of 90%, and has a 5% chance of inflicting Specials status.
The normal attack, Lonely Crowd, and All Agent Attack inflict Specials status, which is unique to Specials. It halves enemy's stats while affected and inflicts 10% of max HP +1 worth of damage.
|Name||SP cost||Level learned||Effect|
|Cardiac Massage||5||1||Revives an ally from K.O.|
|Stone Toss||1||1||Inflicts physical damage on one enemy.|
|Sic 'em Agent 1!||3||1||Inflicts non-elemental damage on an enemy. (S)|
|Stranglehold||5||2||Orders Agent 2 to inflict Bind status on an enemy. (70% hit rate)|
|Daze||4||4||Inflicts Darkness status on all enemies. (60% hit rate)|
|Lonely Crowd||17||5||Specials encircles the enemy and lowers stats. (S)|
|Sic 'em, Agent 3!||12||6||Inflicts severe damage on an enemy. (S)|
|Sic 'em, Agent 4!||16||8||Inflicts crippling damage on all enemies. (M)|
|Sic 'em, Agent 2!||6||10||Inflicts non-elemental damage on all enemies. (M)|
|Sic 'em, Agent 5!||24||12||Inflicts crippling damage on an enemy. (S)|
|Defense Formation||25||13||Specials protect user from damage. Buffs resistance to all elements and physical attacks.|
|All Agent Attack||32||18||Inflicts crippling damage on all enemies. (S)|
|Push It To The Limit||100||45||Uses 100% of your potential.|
|All-Out Special||100||50||Inflicts crippling damage/status on enemy. (S)|
The following attacks can be learned randomly by staying in the hotel with certain party members. The chance to trigger these events are 1/48, or 1/24 in Iggy's case. Note: You have to be over level 30. After acquiring the move one of the specials will state they acquired a new technique.
|Name||SP cost||Party member needed||Effect|
|Shoken-Zuki||30||Jotaro||Inflicts crippling, defense-piercing damage on an enemy / (S) +Dizzy/BlowBack/Fear/NoBreath|
|Pinpoint Shot||30||Kakyoin||Inflicts severe damage on enemy & sometimes 1HKOs / (M)|
|Indiscriminate Slash||30||Polnareff||Inflicts severe damage on all enemies / (S) +Bleeding/Fear|
|Strong-Arm Toss||30||Joseph||Inflicts crippling, defense-piercing damage on an enemy / (S) +Stop|
|Jumbo Grenade||30||Abdul||Inflicts severe defense piercing damage on all enemies / (M) +OnFire/BlowBack|
|Trap Carnival||30||Iggy||Inflicts various status effects on all enemies if successful (S) (15% hit rate)|
Combination[edit | edit source]
|Go To Hell||Joseph||Agent 4|
|Can't Take The Heat?||Abdul||Agent 5|
|Jack the Ripper||Polnareff||Agent 3|
|Trick Or Treat||Iggy||Agent 6|
Overworld Interactions[edit | edit source]
- Adds extra dialogue after the first fight with Polnareff.
- Adds extra dialogue on the train ride to Calcutta
- Adds extra dialogue during the car ride at the beginning.
- Adds extra dialogue after the battle with Enya.
- Adds extra dialogue during the battle with N'dour.
Author's Notes[edit | edit source]
Basically, a poor talker. Specials represent the user's struggle with others, materialized under the form of a "human wall". Its user realizes the importance of protection of others, and is willing to even sacrifice itself for them.
Trivia[edit | edit source]
- Specials is the only Stand in the game besides Caravan to speak to the player. In addition, each one has its own distinct personality: Agent 1 is a calm and collected martial artist, Agent 2 is a nihilistic gunman, Agent 3 is a peppy knife user, Agent 4 is a gentle giant, Agent 5 is a young lady who likes to play pranks, and Agent 6 is a timid coward who fights with traps.
- The move "Lonely Crowd" is a reference to the Specials song with the same name.
- During Joseph and Polnareff's endings, if the player has "Specials" as their stand. They will become a normal office worker after the 10 year time skip.
- According to Clayman, Specials represents the Enneagram type 3w4.