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Specials
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Japanese Name スペシャルズ (Supesharuzu)
Namesake The Specials (ska revival band)
User (Default Name) 守久 (Morihisa)
Stats
Distance Short-Range
Class Swarm Type
Power C
Speed C
Range C
Precision C
Durability A
Potential A

"There are six of them in all. This special corps is loyal to their master, but have their own will and vary in personality. Each has the power of a normal human, and damage is split between them." (In-Game Description)

"Taciturn, mature, and even a bit snobbish. A complex person who is tough to figure out, in part because they have trouble speaking their mind. You often get down in the dumps and are easily manipulated, but are profoundly empathetic, and the pain of others is your pain as well." (Personality Evaluation)

Base Stats[]

In addition to these base stats, the Stand itself gives a bonus of Power/Durability +2.

Lv HP SP Power Durability Spirit Speed
1 40 38 15 19 22 22
50 600 582 124 117 262 284

Specials is a reasonably strong short-range Stand whose main advantage comes from its unique status effect, which can be inflicted with several of its attacks. However, it has a lack of attacks that hit beyond short range, and may have to rely on the Specials status for any consistent damage. This issue may be fixed later in the game, however, with skills like Pinpoint Shot that can be obtained from party members.

Moveset[]

Specials' normal attack is short-range, physical, hits all enemies, has a basic hit rate of 90%, and has a 5% chance of inflicting Specials status.

The normal attack, Lonely Crowd, All Agent Attack, and Trap Carnival inflict Specials status, which is unique to Specials. It reduces the enemy's accuracy by 20%, halves all of an enemy's stats while affected, and inflicts 10% of max HP +1 worth of damage.

Name Power SP cost Level learned Effect
Cardiac Massage 10 5 1 Revives an ally from K.O.
Stone Toss 3 1 1 Inflicts physical damage on one enemy.
Sic 'em Agent 3! 15 3 1 Inflicts non-elemental damage on an enemy. (S)
Stranglehold 0 5 2 Orders Agent 4 to inflict Bind status on an enemy. (70% hit rate)
Daze 0 4 4 Inflicts Darkness status on all enemies. (60% hit rate)
Lonely Crowd 15 17 5 Specials encircles the enemy. (S) +Fear/Specials/Pursued (different from Pharoah Sanders' Pursued)
Sic 'em, Agent 1! 35 12 6 Inflicts severe damage on an enemy. (S) +Fear
Sic 'em, Agent 2! 32 16 8 Inflicts crippling damage on all enemies. (M) +Dizzy
Sic 'em, Agent 5! 12 6 10 Inflicts non-elemental damage on all enemies. (M) +BlowBack
Sic 'em, Agent 6! 100 24 12 Inflicts crippling damage on an enemy. (S) +Fear
Defense Formation 3 25 13 Specials protect user from damage. Buffs resistance to all elements and physical attacks.
All Agent Attack 95 32 18 Inflicts crippling damage on all enemies. (S) +Specials
Push It To The Limit 30 100 45 Uses 100% of your potential.
All-Out Special 130 100 50 Inflicts crippling damage/status on enemy. (S) +Darkness/Dizzy/Fear/Specials/Blowback/Bleeding

The following attacks can be learned randomly by staying in the hotel with certain party members. The chance to trigger these events are 1/48, or 1/24 in Iggy's case. Note: You have to be over level 30. After acquiring the move one of the specials will state they acquired a new technique.

Name Power SP cost Party member needed Effect
Shoken-Zuki 100 30 Jotaro Inflicts crippling, defense-piercing damage on an enemy / (S) +Dizzy/BlowBack/Fear/NoBreath
Pinpoint Shot 80 30 Kakyoin Inflicts severe damage on enemy & sometimes 1HKOs / (M) +Fear
Indiscriminate Slash 50 30 Polnareff Inflicts severe damage on all enemies / (S) +Dizzy/Fear/Bleeding
Strong-Arm Toss 120 30 Joseph Inflicts crippling, defense-piercing damage on an enemy / (S) +Stopped
Jumbo Grenade 80 30 Abdul Inflicts severe damage/OnFire/Blowback on foes / (M) +OnFire/BlowBack
Trap Carnival 50 30 Iggy Inflicts various status effects on all enemies if successful (S) (15% hit rate) +Poison/Darkness/Confused/Sleeping

/Bind/Dizzy/Fear/Paralyze/Specials /Distract/Blowback/Frozen/OnFire /Surge/NoBreath/Bleeding/Stopped

Combination[]

Name Partner Agent Used
Combination Attack Everyone Everyone
Pacify Jotaro Agent 1
Dual-Wield Kakyoin Agent 2
Go To Hell Joseph Agent 4
Can't Take The Heat? Abdul Agent 5
Jack the Ripper Polnareff Agent 3
Trick Or Treat Iggy Agent 6

Overworld Interactions[]

Hong Kong

  • Adds extra dialogue after the first fight with Polnareff.

Singapore

  • Adds extra dialogue on the train ride to Calcutta.

Pakistani Border

  • Adds extra dialogue during the car ride at the beginning.

Fertile Crescent

  • Adds extra dialogue during the battle with N'dour.

Author's Notes[]

Basically, a poor talker. Specials represent the user's struggle with others, materialized under the form of a "human wall". Its user realizes the importance of protection of others, and is willing to even sacrifice itself for them.

Trivia[]

  • Specials is the only Stand in the game besides Caravan to speak to the player. In addition, each one has its own distinct personality: Agent 1 is a calm and collected martial artist, Agent 2 is a nihilistic gunman, Agent 3 is a peppy knife user, Agent 4 is a gentle giant, Agent 5 is a young lady who likes to play pranks, and Agent 6 is a timid coward who fights with traps.
  • The move "Lonely Crowd" is a reference to the Specials song with the same name.
  • During Joseph and Polnareff's endings, if the player has "Specials" as their stand. They will become a normal office worker after the 10 year time skip.
  • According to Clayman, Specials represents the Enneagram type 3w4.
  • According to Clayman, the user of Specials is a parallel to Fugo.
  • For the Swarm Stands, Specials is six in total and refers to the other Stardust Crusaders. In order of 1-6, they represent Jotaro, Kakyoin, Polnareff, Joseph, Abdul and Iggy.
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