This page contains information regarding the many status effects in 7th Stand User. With the exception of statuses like Fear and BlowBack that cause the loss of a single turn, all of these conditions can be cured with the Requiem G.E. item unless otherwise stated.

Status Effect
Poison Typically caused by insectoid enemies. Causes damage over time (5% max + 1 HP every turn) and lasts longer than Bleeding and On Fire, but is easily removed by items. Lasts outside of battle, causing a small amount of damage every few steps until cured.
Bleeding Typically caused by bladed weapons, such as Dio's knives and Death 13's scythe. Strongest damage over time effect (20% max + 5 HP and 10% SP) and requires a First-Aid Kit or Diamond C to remove, although it can also disappear on its own. Lasts outside battle (lose 15 HP and 2 SP every 2 steps) unless cured.

(Caravan's First-Aid Kit will not remove bleeding.)

On Fire Typically caused by fire- and explosion-based attacks. Damage over time (3% max + 1 HP).

Fewer items remove it compared to the other HP-reducing effects, but it is more likely to disappear on its own.

Blowback Typically caused by powerful physical blows, wind-based attacks, and explosions. The affected character loses a turn.
Fear Typically caused by gunfire. The affected character loses a turn.
Dizzy Typically caused by physical blows. The affected character loses a turn.
Berserk Typically caused by provoking or laughing. The affected character cannot be controlled, instead always using their basic attack on random enemies. Hit rate and attack power are also lowered. If a character's basic attack normally hits all enemies, they will target a random single enemy when afflicted with Berserk.
Can't Find Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E. but Jotaro can remove it with Penetrating Glare.
Darkness Typically caused by bright lights or dust. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once.
Distracted Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E.
Ripple Exclusively caused by Ripple-based attacks. Causes damage over time (8% max + 1 HP, 1% max SP).
Drunk Normally only caused by drinking alcohol outside of battle ("...You had a bit too much and got drunk..." will appear after the regular giddy message), but can also be inflicted by certain enemies using the 'throw a beer bottle' attack. The affected character cannot be freely controlled, and suffers from lowered stats and hit rate.
K.O. HP has been reduced to 0 and the character cannot act unless they are revived. Status-removing items cannot cure this status, but it can be cured by the Phantom Blood item and the Cardiac Massage, Revive, and Full Restore skills.
Bind Typically caused by enemies with tentacles or similar long limbs. The affected character cannot act until the status wears off. Cannot be removed with Requiem G.E.
Frozen Caused by enemies with ice-based attacks. The affected character cannot act until the status wears off.
Shock Caused by enemies with electricity-based attacks. The affected character cannot act until the status wears off.
Mummy Caused exclusively by Black Eyed Peas and The Sun. Drains some HP each turn. Cannot be removed with Requiem G.E.
Surrounded Exclusively caused by Pharoah Sanders's normal attack, Welcome, God of Thunder, and Thunder Phalanx. It lasts max 3 turns, with a 10% chance of abating each turn. Each turn, the enemy takes 3% of max HP +1 worth of damage, loses 1% of max HP. Its hit rate is also lowered by 5% while affected.
Confuse Typically caused by mind-altering enemies. The affected character cannot be directly controlled, and will exclusively use their basic attack, but will only target themselves and other allies.
NoBreath Typically caused by water- and wind-based attacks. The affected character loses 5% of their max HP and SP every turn. Ripple Breathing is capable of curing this status.

These Enemy-Specific Statuses are status effects that only occur in certain boss battles in the 7th Stand User. Most of these effects disappear after the battle.

Status Effect
Barnacles This effect appears in the second fight with Dark Blue Moon, in which Jotaro is sucked underwater. HP is reduced by 2% + 1HP each consecutive turn. Power, Durability, and Speed halved.
Dissolve This effect appears in the Yellow Temperance fight. It also shows up in fights with Mushroom Zombies from Karachi. HP is reduced by 10% + 5HP every turn. Power and Durability are halved. It has a 30% chance of wearing off each turn. It can be recovered by using Push It To The Limit.
Puppet This effect appears during the fight with Justice. It causes allies to attack each other. Hit rate is reduced by 10% and Durability is halved. Cannot be removed with Requiem G.E.
Dreaming This effect appears during the first encounter with Death 13. You will be unable to use any of your stand's skills. Cannot be removed with Requiem G.E.
Fatigue This effect appears during the Submarine Route. HP/SP is reduced by 5 each turn, and Speed is halved. These effects linger after battle. Must be stopped with Cold Medicine.
Magnetic Force This effect appears during the Mariah fight. HP is reduced by 5% + 1HP each turn. Speed is halved and HP decreases by 1 every 4 steps outside of battle. In battle and while exploring, objects will fly into you and deal damage. Cannot be removed with Requiem G.E.
Child This effect appears during the Alessi fight. Hit rate is reduced by 15% and all stats are halved. Stand abilities are disabled. Cannot be removed until the battle ends.
MindRead This effect appears during the Telence T. D'Arby encounter. Hit rate is reduced by 95% but can be disabled by inflicting D'Arby with statuses like Berserk. Cannot be removed with Requiem G.E.
Time Stop This effect appears during the DIO & The World Fight. You will be incapacitated for 1-2 turns, and durability and speed are halved. DIO is normally the only one who can act during Time Stop, but during certain battles against him, Jotaro is capable of taking turns while the effect is active. When Jotaro uses his Time Stop skill, it lasts for three turns, and prevents all other characters in the battle for taking actions except for him.
Flesh Buds The ally is brainwashed and will attack others. It has a 5% chance to naturally recover and can be healed by Ripple Tea or Joseph's +- Ripple skill.
Predict This effect appears exclusively during the Diavolo Fight. Greatly reduces hit rate and lowers stats for 2-3 turns. Cannot be removed with Requiem G.E.
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