7th Stand User Wiki
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Tag: Visual edit
 
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|-
 
|-
 
|Fight normally
 
|Fight normally
| +5% resistance to all status effects
+
| 5% chance of resisting most status effects<sup>1</sup>
 
|Does not change tactics in regard to the enemy's distance and does not effect stats.
 
|Does not change tactics in regard to the enemy's distance and does not effect stats.
 
|}
 
|}
  +
<sup>1</sup>1HKO, Poison, Darkness, Sealed, Berserk, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Dissolve, Magnet, Eagle, Specials, Pursued, Insects, Bugs, Swarmed, Can't Find, Distract, Drunk, NoSenses, Blowback, Ripple, Frozen, Pursued, On Fire, Surge, NoBreath, Digest, Bleeding, Surround, Puppet, Fleshbud, Charm, Stopped, Pressure, Mummy, Dying, OffGuard, HoldBack, Tired
  +
 
==Fight aggressively==
 
==Fight aggressively==
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Initiative
 
|Initiative
|Attack +5 Speed ​​+5 Defense -10
+
|Power +5 Speed ​​+5 Durability -10
   
 
20% chance of resisting Fear, OffGuard, and Blowback
 
20% chance of resisting Fear, OffGuard, and Blowback
|Gets as close to the enemy as possible. This tactic lowers defense, but raises Power and Speed.
+
|Gets as close to the enemy as possible. This tactic lowers Durability, but raises Power and Speed.
 
|-
 
|-
 
|Charge Forward
 
|Charge Forward
|Attack +10 Speed +10 Defense-20
+
|Power +10 Spirit +10 Speed +10 Durability -20
  +
Resistance to Long-range attacks
   
 
20% chance of resisting Fear and OffGuard
 
20% chance of resisting Fear and OffGuard
|Recklessly charges at the enemy. This tactic greatly lowers defense but raises Power, Spirit, and Speed.
+
|Recklessly charges at the enemy. This tactic greatly lowers Durability but raises Power, Spirit, and Speed.
 
|-
 
|-
 
|Desperate Attack
 
|Desperate Attack
|Attack +20 Defense-20
+
|Power +20 Spirit +20 Durability -20
   
 
50% chance of resisting Fear and OffGuard
 
50% chance of resisting Fear and OffGuard
|Charges at the enemy with no regard to self-preservation. This tactic greatly lowers defense but raises Power and Speed.
+
|Charges at the enemy with no regard to self-preservation. This tactic greatly lowers Durability but raises Power, Spirit, and Speed.
  +
|-
  +
|Death Wish
  +
|Power +50 Speed +50 Spirit +50 Durability -150
 
80% chance of resisting Fear, Charm, GoEasy and OffGuard
  +
|Completely sacrifices Durability for great power. This tactic raises Power, Spirit and Speed.
  +
'''Note:''' This tactic is only available if you have -1 Bad Karma.
 
|}
 
|}
 
==Stand your ground==
 
==Stand your ground==
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|-
 
|-
 
|Keep Your Distance
 
|Keep Your Distance
|Attack -10 Speed ​​-5 Defense +5
+
|Durability +5 Power -10 Speed ​​-5
  +
Resistance to Short-range attacks
 
20% chance of resisting Blowback and 1HKO
 
20% chance of resisting Blowback and 1HKO
|Keeps the opponent from getting close. This tactic raises defense but lowers attack and Speed.
+
|Keeps the opponent from getting close. This tactic raises Durability but lowers Power and Speed.
 
|-
 
|-
 
|Flee/Avoid
 
|Flee/Avoid
|Attack -10 Speed +(L) Power
+
|Speed +10 Power -10
  +
Increases evasion rate against normal attacks
   
  +
Resistance to Long-range attacks
30% chance to resist Fear, Blowback, Dizzy, OffGuard, and 1HKO
 
  +
|Keeps the enemy at a distance while focusing on evasion. Raises Speed and (L) attack power, lowers Attack.
 
  +
30% chance of resisting 1HKO, Berserk, Dizzy, Fear, Blowback, Offguard
 
|Keeps the enemy at a distance while focusing on evasion. This tactic raises Speed and resistance to Long-range attacks but lowers Power.
 
|-
 
|-
 
|Guard
 
|Guard
|Attack -10 Speed ​​-10 Defense +20
+
|Spirit +5 Durability +20 Power -10 Speed ​​-10
  +
Prevents critical hits
  +
  +
30% chance of resisting 1HKO, Dizzy, Fear, Blowback, Bleeding
  +
|Focuses on deflecting enemy attacks. This tactic prevents critical hits, raises Spirit and Durability but lowers Power and Speed.
  +
|-
  +
|Hide
  +
|Power -500 Speed -100 Durability +150
  +
Increases evasion rate against physical attacks
  +
  +
Resistance to all range attacks and physical attacks
   
  +
Prevents critical hits
30% chance of resisting 1HKO, Dizzy,
 
   
  +
30% chance of resisting 1HKO and Offguard.
Blowback, Fear, and Bleeding.
 
|Focuses on deflecting enemy attacks. Prevents criticals, raises defense, lowers attack and Speed.
+
|Attacks the enemy while in hiding. This tactic greatly lowers attack and speed for defense.
  +
'''Note:''' This tactic is only available if you have +5 Bad Karma.
 
|}
 
|}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 15:20, 28 June 2022

By using the Radio, you can change the protagonist's tactics by selecting "Change tactics". Only the protagonist's tactics can be changed - those of the other party members are locked.

When selecting tactics, a brief explanation will be given for each and a detailed explanation will be displayed after a tactic is selected.

Changing your tactics before a difficult battle may give you an advantage. Because each tactic has its advantages and disadvantages, it is important to consider the characteristics of your Stand and the enemy you are fighting when selecting one.

Normal[]

Tactic Effect Description
Fight normally 5% chance of resisting most status effects1 Does not change tactics in regard to the enemy's distance and does not effect stats.

11HKO, Poison, Darkness, Sealed, Berserk, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Dissolve, Magnet, Eagle, Specials, Pursued, Insects, Bugs, Swarmed, Can't Find, Distract, Drunk, NoSenses, Blowback, Ripple, Frozen, Pursued, On Fire, Surge, NoBreath, Digest, Bleeding, Surround, Puppet, Fleshbud, Charm, Stopped, Pressure, Mummy, Dying, OffGuard, HoldBack, Tired

Fight aggressively[]

Tactic Effect Description
Initiative Power +5 Speed ​​+5 Durability -10

20% chance of resisting Fear, OffGuard, and Blowback

Gets as close to the enemy as possible. This tactic lowers Durability, but raises Power and Speed.
Charge Forward Power +10 Spirit +10 Speed +10 Durability -20

Resistance to Long-range attacks

20% chance of resisting Fear and OffGuard

Recklessly charges at the enemy. This tactic greatly lowers Durability but raises Power, Spirit, and Speed.
Desperate Attack Power +20 Spirit +20 Durability -20

50% chance of resisting Fear and OffGuard

Charges at the enemy with no regard to self-preservation. This tactic greatly lowers Durability but raises Power, Spirit, and Speed.
Death Wish Power +50 Speed +50 Spirit +50 Durability -150

80% chance of resisting Fear, Charm, GoEasy and OffGuard

Completely sacrifices Durability for great power. This tactic raises Power, Spirit and Speed.

Note: This tactic is only available if you have -1 Bad Karma.

Stand your ground[]

Tactic Effect Description
Keep Your Distance Durability +5 Power -10 Speed ​​-5

Resistance to Short-range attacks 20% chance of resisting Blowback and 1HKO

Keeps the opponent from getting close. This tactic raises Durability but lowers Power and Speed.
Flee/Avoid Speed +10 Power -10

Increases evasion rate against normal attacks

Resistance to Long-range attacks

30% chance of resisting 1HKO, Berserk, Dizzy, Fear, Blowback, Offguard

Keeps the enemy at a distance while focusing on evasion. This tactic raises Speed and resistance to Long-range attacks but lowers Power.
Guard Spirit +5 Durability +20 Power -10 Speed ​​-10

Prevents critical hits

30% chance of resisting 1HKO, Dizzy, Fear, Blowback, Bleeding

Focuses on deflecting enemy attacks. This tactic prevents critical hits, raises Spirit and Durability but lowers Power and Speed.
Hide Power -500 Speed -100 Durability +150

Increases evasion rate against physical attacks

Resistance to all range attacks and physical attacks

Prevents critical hits

30% chance of resisting 1HKO and Offguard.

Attacks the enemy while in hiding. This tactic greatly lowers attack and speed for defense.

Note: This tactic is only available if you have +5 Bad Karma.