7th Stand User Wiki
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Clayman art sources:

https://www.pixiv.net/en/users/3132657/illustrations


Revised Status Effects page WIP.

Discuss Requiem GE, Support Stands, and other status removing items. Exclusive statuses "Caused exclusively by...". Bold: Unused status effects

Status Effect
K.O. HP has been reduced to 0 and the character cannot act unless they are revived. Status-removing items cannot cure this status, but it can be cured by the Phantom Blood item and the Cardiac Massage, Revive, and Full Restore skills.
Poison Typically caused by insectoid enemies. Causes damage over time (5% max + 1 HP every turn) and lasts longer than Bleeding and On Fire, but is easily removed by items. Lasts outside of battle, causing a small amount of damage every few steps until cured.
Darkness Typically caused by bright lights or dust. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once.
Sealed
Berserk Typically caused by provoking or laughing. The affected character cannot be controlled, instead always using their basic attack on random enemies. Hit rate and attack power are also lowered. If a character's basic attack normally hits all enemies, they will target a random single enemy when afflicted with Berserk.
Confused Typically caused by mind-altering enemies. The affected character cannot be directly controlled, and will exclusively use their basic attack, but will only target themselves and other allies.
Sleeping
Bind Typically caused by enemies with tentacles or similar long limbs. The affected character cannot act until the status wears off. Cannot be removed with Requiem G.E.
Dizzy Typically caused by physical blows. The affected character loses a turn.
Fear Typically caused by gunfire. The affected character loses a turn.
Timestop Unused version of TimeStop.
Paralyze
Dissolve
Magnet
Eagle
Specials
Pursued (Should be named Servant?) Pursued is a Pharoah Sanders-exclusive status effect that can be inflicted by the normal attack, Welcome, God of Thunder, and Thunder Phalanx. It lasts max 3 turns, with a 10% chance of abating each turn. Each turn, the enemy takes 3% of max HP +1 worth of damage, loses 1% of max SP. Its hit rate is also lowered by 5% while affected.
Insects
Barnacle
Bugs
Swarmed
No Sword Apparently used in the Dio fight with Josuke? Polnareff-exclusive status.
Can't Find Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E. but Jotaro can remove it with Penetrating Glare (doesn't Berlin and the protagonist (in the debug room) also get Penetrating Glare?).
Distract Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E.
Drunk Normally only caused by drinking alcohol outside of battle ("...You had a bit too much and got drunk..." will appear after the regular giddy message), but can also be inflicted by certain enemies using the 'throw a beer bottle' attack. The affected character cannot be freely controlled, and suffers from lowered stats and hit rate.
NoSenses
Blowback Typically caused by powerful physical blows, wind-based attacks, and explosions. The affected character loses a turn.
Ripple Exclusively caused by Ripple-based attacks. Causes damage over time (8% max + 1 HP, 1% max SP).
Dream
Frozen Caused by enemies with ice-based attacks. The affected character cannot act until the status wears off.
Pursued1
On Fire Typically caused by fire- and explosion-based attacks. Damage over time (3% max + 1 HP).

Fewer items remove it compared to the other HP-reducing effects, but it is more likely to disappear on its own.

Surge Caused by enemies with electricity-based attacks. The affected character cannot act until the status wears off.
NoBreath Typically caused by water- and wind-based attacks. The affected character loses 5% of their max HP and SP every turn. Ripple Breathing is capable of curing this status.
Digest
Bleeding Typically caused by bladed weapons, such as Dio's knives and Death 13's scythe. Strongest damage over time effect (20% max + 5 HP and 10% SP) and requires a First-Aid Kit or Diamond C to remove, although it can also disappear on its own. Lasts outside battle (lose 15 HP and 2 SP every 2 steps) unless cured.

(Caravan's First-Aid Kit will not remove bleeding.)

Surround Exclusively caused by Pharoah Sanders's normal attack, Welcome, God of Thunder, and Thunder Phalanx. It lasts max 3 turns, with a 10% chance of abating each turn. Each turn, the enemy takes 3% of max HP +1 worth of damage, loses 1% of max HP. Its hit rate is also lowered by 5% while affected.
Puppet
Weak
Fleshbud
Charm
Stopped Inflicted by Miracles' Clunk.
Child
Pressure Caused by Red Garland Requiem and Road Roller.
Mummy Caused exclusively by Black Eyed Peas and The Sun. Drains some HP each turn. Cannot be removed with Requiem G.E.
Stop
Dying
MindRead
GoEasy
EraseTime
Invinc.
Predict
TimeStop
1secstop
OffGuard
SolvTime
Change
Dreaming
HoldBack
Tired This effect appears during the Submarine Route. HP/SP is reduced by 5 each turn, and Speed is halved. These effects linger after battle. Must be stopped with Cold Medicine.
Bashful
Corrode
Stomachache
Sick
Hungry
Cherry
Separate
Wild

1Despite having the same name as the Pursued above, this is a unique status effect.

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