Revised Status Effects page WIP.
Discuss Requiem GE, Support Stands, and other status removing items. Exclusive statuses "Caused exclusively by...". Bold: Unused status effects
|K.O.||HP has been reduced to 0 and the character cannot act unless they are revived. Status-removing items cannot cure this status, but it can be cured by the Phantom Blood item and the Cardiac Massage, Revive, and Full Restore skills.|
|Poison||Typically caused by insectoid enemies. Causes damage over time (5% max + 1 HP every turn) and lasts longer than Bleeding and On Fire, but is easily removed by items. Lasts outside of battle, causing a small amount of damage every few steps until cured.|
|Darkness||Typically caused by bright lights or dust. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once.|
|Berserk||Typically caused by provoking or laughing. The affected character cannot be controlled, instead always using their basic attack on random enemies. Hit rate and attack power are also lowered. If a character's basic attack normally hits all enemies, they will target a random single enemy when afflicted with Berserk.|
|Confused||Typically caused by mind-altering enemies. The affected character cannot be directly controlled, and will exclusively use their basic attack, but will only target themselves and other allies.|
|Bind||Typically caused by enemies with tentacles or similar long limbs. The affected character cannot act until the status wears off. Cannot be removed with Requiem G.E.|
|Dizzy||Typically caused by physical blows. The affected character loses a turn.|
|Fear||Typically caused by gunfire. The affected character loses a turn.|
|Timestop||Unused version of TimeStop.|
|Pursued (Should be named Servant?)||Pursued is a Pharoah Sanders-exclusive status effect that can be inflicted by the normal attack, Welcome, God of Thunder, and Thunder Phalanx. It lasts max 3 turns, with a 10% chance of abating each turn. Each turn, the enemy takes 3% of max HP +1 worth of damage, loses 1% of max SP. Its hit rate is also lowered by 5% while affected.|
|No Sword||Apparently used in the Dio fight with Josuke? Polnareff-exclusive status.|
|Can't Find||Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E. but Jotaro can remove it with Penetrating Glare (doesn't Berlin and the protagonist (in the debug room) also get Penetrating Glare?).|
|Distract||Typically caused by high-speed enemies. Greatly lowers hit rate, although this can be mitigated by using attacks that target all enemies at once. Cannot be removed with Requiem G.E.|
|Drunk||Normally only caused by drinking alcohol outside of battle ("...You had a bit too much and got drunk..." will appear after the regular giddy message), but can also be inflicted by certain enemies using the 'throw a beer bottle' attack. The affected character cannot be freely controlled, and suffers from lowered stats and hit rate.|
|Blowback||Typically caused by powerful physical blows, wind-based attacks, and explosions. The affected character loses a turn.|
|Ripple||Exclusively caused by Ripple-based attacks. Causes damage over time (8% max + 1 HP, 1% max SP).|
|Frozen||Caused by enemies with ice-based attacks. The affected character cannot act until the status wears off.|
|On Fire||Typically caused by fire- and explosion-based attacks. Damage over time (3% max + 1 HP).
Fewer items remove it compared to the other HP-reducing effects, but it is more likely to disappear on its own.
|Surge||Caused by enemies with electricity-based attacks. The affected character cannot act until the status wears off.|
|NoBreath||Typically caused by water- and wind-based attacks. The affected character loses 5% of their max HP and SP every turn. Ripple Breathing is capable of curing this status.|
|Bleeding||Typically caused by bladed weapons, such as Dio's knives and Death 13's scythe. Strongest damage over time effect (20% max + 5 HP and 10% SP) and requires a First-Aid Kit or Diamond C to remove, although it can also disappear on its own. Lasts outside battle (lose 15 HP and 2 SP every 2 steps) unless cured.
(Caravan's First-Aid Kit will not remove bleeding.)
|Surround||Exclusively caused by Pharoah Sanders's normal attack, Welcome, God of Thunder, and Thunder Phalanx. It lasts max 3 turns, with a 10% chance of abating each turn. Each turn, the enemy takes 3% of max HP +1 worth of damage, loses 1% of max HP. Its hit rate is also lowered by 5% while affected.|
|Stopped||Inflicted by Miracles' Clunk.|
|Pressure||Caused by Red Garland Requiem and Road Roller.|
|Mummy||Caused exclusively by Black Eyed Peas and The Sun. Drains some HP each turn. Cannot be removed with Requiem G.E.|
|Tired||This effect appears during the Submarine Route. HP/SP is reduced by 5 each turn, and Speed is halved. These effects linger after battle. Must be stopped with Cold Medicine.|
1Despite having the same name as the Pursued above, this is a unique status effect.