"I can sense a powerful Stand user's presence near the ruins Polnareff went to. I feel an especially strong power... I'd stock up on recovery items and raise your level a bit. Though I sense an ominous presence in town as well..." -Steel's progress report
If Abdul is with you, a man in merchant garb will appear on the southeast side of town. Talk to him for a short event and FP with Abdul. If your bad karma is 5 or above, you can choose whether or not to exchange pleasantries with Abdul's friend - if you don't, you'll gain no FP with Abdul. This event's dialogue will change slightly depending on the player's gender. If your character is female and has the 'short' body type, there is an extra line of dialogue.
Requirements: Iggy is in the party
Talk to the man by a camel in the east part of town to trigger this event. He'll ask whether or not Iggy is your pet. Answer no - you're friends - to raise Iggy's FP. Answer yes and nothing will happen, but Iggy will bite you. Additionally, if your bad karma is 5 or above, you can answer that he's livestock, which will lower his FP by 2.
Requirements: Joseph is in the party
Examine the bookshelf in the record shop in the south part of town with Joseph for a short event where he talks about his taste in movies. Afterwards, his FP will go up.
Making a Call
Requirements: Jotaro is in the party
If you talk to the concierge at the hotel with Jotaro in the party, he'll ask to use their phone. Afterwards, his FP will go up
After you leave Kom Ombo, you'll start the Anubis event, which has 5 consecutive battles:
Polnareff vs. Chaka
Polnareff vs. Khan
Jotaro & Protag vs. Khan
Jotaro & Protag vs. Polnareff
Jotaro & Protag vs. Polnareff (Twin Blades)
All of these battles can be ended with the Brainstorm command. However, if you plan to defeat them without it, make sure you've stocked up before leaving town.
The second battle with Khan will only trigger if both battles against Chaka and Khan are ended with Brainstorm.
Before fighting Twin Blades Polnareff, you'll get some extra dialogue and +1FP with Jotaro if your FP with Polnareff is 13 or above. If it's below 13 and your bad karma is 6 or above, you can choose to fight Polnareff with intent to kill, which will lower Jotaro's FP by 1 and lower Polnareff's FP by 2.
If you defeat Twin Blades Polnareff without using Brainstorm, Polnareff will gain +1FP and learn Zantetsuken, a powerful skill that ignores defense. Jotaro's FP will also go up by 3. If you fought Polnareff with intent to kill, only Jotaro will gain FP.
If the player's Stand is Caravan or Quicksilver, there will be extra dialogue between the second fight with Khan and the first fight with Polnareff. In addition, there will be additional dialogue during the first fight with Polnareff if your Stand is The Joykiller, and there will be additional dialogue after the fight with Twin Blades Polnareff if your Stand is Cardigans, Mr. Big, or Carpenters.
There's a crowded bar in the southeast part of town. Talk to the people inside, and eventually, objects will start to fly at you - touching them will start a battle with Shocking Blue. Defeat it, and you'll be locked inside the bar, and the enemy will keep attacking. Try to leave after defeating it at least 5 times to start an event and a battle with Mariska. If your main character is male you'll have the option to fight her one-on-one. Defeat her in a one-on-one fight for +3FP with whoever is in your party and -2 Bad Karma, or two-on-one for +1FP. If your Bad Karma is 8 or above, the option to fight her one-on-one will be replaced with the option to abandon your party member for +2 Bad Karma and -1FP with whoever is in your party. You'll also get different dialogue depending on who's with you - for example, if you fight her with Abdul, she'll remark that he's just her type. If you decide to fight Mariska in a two-on-one fight, your extra party member will take 100 damage and will be inflicted with the "dying" status effect at the start of the fight.
Same as the ones you've encountered before, but now, they only appear in groups of 1.
Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them.
Range: S. Can buff both it and Mariska's stats. Will try to use Bind if fighting it one on one. Inflict Berserk or Confuse on it before it gets the chance.
Is hidden at the start of the battle. When he hides, he'll recover, so unleash all your attacks on him as soon as he reappears. Chaka is not immune to 1HKO skills, so if Zantetsuken has been obtained from a New Game+, it can end this fight much faster.
BOSS: Khan the Barber
S: Experience Tablet
M: Foo Fightalin
Starts out at range S, but will get further away and recover when his HP gets low. Uses "I've memorized it!" to buff himself. Has a much higher attack and hit rate than Chaka.
Range: S. End the battle with Plan if you want to save your strength for Twin Blades Polnareff and don't mind missing out on the EXP. Poison, BlowBack, Surge, and Bleeding work well against him - you can use Jotaro's Berserk Ora to inflict BlowBack and Rifle Ammo to inflict Bleeding. If you have trouble with this fight, don't even think about trying to beat the boss after it without Brainstorm.
Range: S. Way tougher than Khan and Chaka combined. Just like the last battle, Poison, BlowBack, Surge, Bleeding, and also Dizzy work well. It's recommended that you buff here - the fake medicine from Calcutta works well for this, and the Pyramid Model is a fine replacement if you don't havy any. You can debuff him, but unless you have Sonic Youth's Recital, you probably shouldn't bother. Keep Your Distance tactics will make the fight a bit easier.