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[[Walkthrough: Aswan|<<Aswan]] | [[Walkthrough: Edfu|Edfu>>]] |
[[Walkthrough: Aswan|<<Aswan]] | [[Walkthrough: Edfu|Edfu>>]] |
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+ | ''"I can sense a powerful Stand user's presence near the ruins Polnareff went to. I feel an especially strong power... I'd stock up on recovery items and raise your level a bit. Though I sense an ominous presence in town as well..." -''Steel's progress report |
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==Party Members== |
==Party Members== |
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Revision as of 22:35, 1 February 2020
"I can sense a powerful Stand user's presence near the ruins Polnareff went to. I feel an especially strong power... I'd stock up on recovery items and raise your level a bit. Though I sense an ominous presence in town as well..." -Steel's progress report
Party Members
Name | Where to find |
---|---|
Jotaro | Inside the hotel |
Kakyoin | Out of commision; inside the hotel if on Josuke's route |
Joseph | Inside the hotel |
Abdul | Inside the hotel |
Polnareff | Out of commission (picking up girls at the ruins) |
Iggy | Inside the hotel (Requires one Coffee Gum unless FP is >10) |
Obtainable Items
None
Shops
Restaurant
Item | Price | Effect |
---|---|---|
Shai | 100 | Restores 40HP/30SP |
Shishkebab | 150 | Restores 90HP/90SP |
Kushari | 200 | Restores 140HP/100SP |
Hamam Mahshi | 300 | Restores 200HP/150SP |
Hotel Counter
Item | Price | Description |
---|---|---|
Rations | 200 | Restores HP&SP |
Bottled Water | 5 | Restores a teeny amount of HP & SP, can be used up to 5 times |
Doner Kebab | 300 | Restores a large amount of HP |
Kushari | 700 | Restores a considerable amount of HP |
Chai | 300 | Restores a large amount of SP |
Souvenir Shop
Item | Price | Description |
---|---|---|
Papyrus | 500 | Souvenir. Ancient Egyptian paper. |
Spice Bottle | 300 | Cures entire party of Berserk, Confuse, and Sleep. |
Egyptian Handkerchief | 400 | Equipment. Made from high-quality Egyptian cotton. Increases heat and cold resistance a bit. |
Gold Barette | 150 | A gold hair barette for girls. Increases resistance to status effects a bit. |
Pyramid Model | 800 | Souvenir. A scale model of a pyramid. |
Postcard | 50 | Binds an enemy |
Incense | 150 | Restores a small amount of SP to whole party |
Chai | 300 | Restores a large amount of SP |
Bag of Sand | 70 | Blinds enemies. |
Sphinx Paperweight | 500 | Souvenir. A paperweight shaped like an Egyptian sphinx. |
Pharoah Bust | 1200 | Souvenir. A miniature statue of a pharoah. |
Egyptian Lamp | 1500 | Souvenir. A lamp reminiscent of Arabian Nights. |
Hotel Merchant
Name | Price | Description |
---|---|---|
Postcard | 50 | Binds an enemy |
Incense | 150 | Restores a small amount of SP to whole party |
Coffee Gum | 100 | Cures Sleep |
Freaky Doctor
Name | Price | Description |
---|---|---|
Ripple Wine 2 | 1200 | Heals entire party. |
Diamond C2 | 800 | Restores a large amount of HP + cures Bleeding. |
Overdrive SY2 | 800 | Restores a large amount of SP. |
Requiem G.E.2 | 800 | Cures various status effects. |
Bars
Name | Price | Effect |
---|---|---|
Whiskey | 100 | Restores 20HP/50SP, sometimes inflicts Drunk status. |
Egyptian Beer | 100 | Same as Whiskey. |
Mercenary shop (east most building. to enter examine the fourth space of the building's north side)
Name | Price | Effect |
---|---|---|
knife | 200 | increases power + bind resistance. |
handgun | 500 | a handheld revolver. can be used 5 times. |
submachine gun | 1200 | a machine gun. can be used 5 times. |
hand grenade | 350 | a simple, easy-to-use hand grenade. |
sniper rifle | 1800 | a sniper rifle. can be used 5 times. |
indestructible coat | 10000 | cannot be pierced by blade nor bullet. |
bearing ammo | 100 | close-ranged power stands can fling this. |
rifle ammo | 500 | close-ranged power stands can fling this. |
gun technique lv1 | 1000 | teaches leg shot to those proficient in guns. |
gun technique lv 2 | 1500 | teaches arm shot to those proficient in guns. |
gun technique lv3 | 3000 | teaches sharpshooting to those proficient in guns. |
gun technique lv4 | 5000 | teaches headshot to those proficient in guns. |
Events
Party Events
- Tariq's Rumor
- Requirements: Abdul is in the party
- If Abdul is with you, a man in merchant garb will appear on the southeast side of town. Talk to him for a short event and FP with Abdul. If your bad karma is 5 or above, you can choose whether or not to exchange pleasantries with Abdul's friend - if you don't, you'll gain no FP with Abdul.
- A Pet?
- Requirements: Iggy is in the party
- Talk to the man by a camel in the east part of town to trigger this event. He'll ask whether or not Iggy is your pet. Answer no - you're friends - to raise Iggy's FP. Answer yes and nothing will happen, but Iggy will bite you. Additionally, if your bad karma is 5 or above, you can answer that he's livestock, which will lower his FP by 2.
- Star Wars...?
- Requirements: Joseph is in the party
- Examine the bookshelf in the record shop in the south part of town with Joseph for a short event where he talks about his taste in movies. Afterwards, his FP will go up.
- Making a Call
- Requirements: Jotaro is in the party
- If you talk to the concierge at the hotel with Jotaro in the party, he'll ask to use their phone. Afterwards, his FP will go up
Story Events
- Anubis
- After you leave Kom Ombo, you'll start the Anubis event, which has 5 consecutive battles:
- Polnareff vs. Chaka
- Polnareff vs. Khan
- Jotaro & Protag vs. Khan
- Jotaro & Protag vs. Polnareff
- Jotaro & Protag vs. Polnareff (Twin Blades)
- All of these battles can be ended with the Brainstorm command. However, if you plan to defeat them without it, make sure you've stocked up before leaving town.
- Defeating Chaka without using Brainstorm and then using Brainstorm on Khan will skip the second fight with Khan entirely.
- Before fighting Twin Blades Polnareff, you'll get some extra dialogue and +1FP with Jotaro if your FP with Polnareff is 13 or above. If it's below 13 and your bad karma is 6 or above, you can choose to fight Polnareff with intent to kill, which will raise Jotaro's FP by 1 and lower Polnareff's FP by 2.
- If you defeat Twin Blades Polnareff without using Brainstorm, Polnareff will gain +1FP and learn Zantetsuken, a powerful skill that ignores defense. Jotaro's FP will also go up by 3.
- If the player's Stand is Caravan or Quicksilver, there will be extra dialogue between the second fight with Khan and the first fight with Polnareff.
Other
- Shocking Blue
- There's a crowded bar in the southeast part of town. Talk to the people inside, and eventually, objects will start to fly at you - touching them will start a battle with Shocking Blue. Defeat it, and you'll be locked inside the bar, and the enemy will keep attacking. Try to leave after defeating it at least 5 times to start an event and a battle with Mariska. Defeat her in a one-on-one fight for +3FP with whoever is in your party, or two-on-one for +1FP. You'll also get different dialogue depending on who's with you - for example, if you fight her with Abdul, she'll remark that he's just her type. If you decide to fight Mariska in a two-on-one fight, your extra party member will take 100 damage and will be inflicted with the "dying" status effect at the start of the fight.
Enemy Data
Name | HP | EXP Gained | Dropped Money | Dropped Items | Notes |
---|---|---|---|---|---|
Freeze | 150 | 300 | 100 | Diamond C | Same as the ones in Aswan. |
She-Zombie | 200 | M: 200
S: 300 |
100 | Ripple-Infused Wine | Same as the ones in Aswan |
Mounted Soldier | 200 | 250 | 200 | Medical Tools | Same as the ones you've encountered before, but now, they only appear in groups of 1. |
Sniper | 200 | 300 | 200 | Sniper Rifle | Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them. |
Shocking Blue | 400 | 200 | 300 | Bottled Water | Attacks with Bind, Tsunami, and Hydro Pump. Will always get a pre-emptive strike. |
OPTIONAL BOSS: Mariska | 500 | 2000 | 2500 | Bunny Suit | Range: M. Attacks by throwing bottles and knives, and also swinging lamps when you fight her one on one. Defeating the Stand will not defeat Mariska. |
OPTIONAL BOSS: Shocking Blue | 700 | 2000 | 2000 | Secret Book Vol. 7 | Range: S. Can buff both it and Mariska's stats. Will try to use Bind if fighting it one on one. Inflict Berserk or Confuse on it before it gets the chance. |
BOSS: Chaka | 2000 | 1000 | 1000 | Sunlight Remedy | Is hidden at the start of the battle. When he hides, he'll recover, so unleash all your attacks on his as soon as he reappears. |
BOSS: Khan the Barber | 3000 | 2000 | 1000 | S: Experience Tablet
M: Foo Fightalin |
Starts out at range S, but will get further away and recover when his HP gets low. Uses "I've memorized it!" to buff himself. Has a much higher attack and hit rate than Chaka. |
BOSS: Polnareff | 3000 | 3000 | 1000 | Crazy DX | Range: S. End the battle with Plan if you want to save your strength for Twin Blades Polnareff and don't mind missing out on the EXP. Poison, BlowBack, Surge, and Bleeding work well against him - you can use Jotaro's Berserk Ora to inflict BlowBack and Rifle Ammo to inflict Bleeding. If you have trouble with this fight, don't even think about trying to beat the boss after it without Brainstorm. |
BOSS: Polnareff (Twin Blades) | 3000 | 10,000 | 1000 | Badge of Honor | Range: S. Way tougher than Khan and Chaka combined. Just like the last battle, Poison, BlowBack, Surge, Bleeding, and also Dizzy work well. It's recommended that you buff here - the fake medicine from Calcutta works well for this, and the Pyramid Model is a fine replacement if you don't havy any. You can debuff him, but unless you have Sonic Youth's Recital, you probably shouldn't bother. Keep Your Distance tactics will make the fight a bit easier. |