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[[Walkthrough: Aswan|<<Aswan]] | [[Walkthrough: Edfu|Edfu>>]]
 
[[Walkthrough: Aswan|<<Aswan]] | [[Walkthrough: Edfu|Edfu>>]]
  +
  +
''"I can sense a powerful Stand user's presence near the ruins Polnareff went to. I feel an especially strong power... I'd stock up on recovery items and raise your level a bit. Though I sense an ominous presence in town as well..." -''Steel's progress report
 
==Party Members==
 
==Party Members==
 
{| class="wikitable"
 
{| class="wikitable"
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|Same as Whiskey.
 
|Same as Whiskey.
 
|}
 
|}
  +
====Mercenary Shop====
Mercenary shop (east most building. to enter examine the fourth space of the building's north side)
+
(Go to the east most building and examine the fourth space of the building's north side to enter.)
{| class="article-table"
+
{| class="wikitable"
 
!Name
 
!Name
 
!Price
 
!Price
 
!Effect
 
!Effect
 
|-
 
|-
  +
|Knife
|knife
 
 
|200
 
|200
|increases power + bind resistance.
+
|Increases power + bind resistance.
 
|-
 
|-
  +
|Handgun
|handgun
 
 
|500
 
|500
|a handheld revolver. can be used 5 times.
+
|A handheld revolver. Can be used 5 times.
 
|-
 
|-
  +
|Submachine Gun
|submachine gun
 
 
|1200
 
|1200
|a machine gun. can be used 5 times.
+
|A machine gun. Can be used 5 times.
 
|-
 
|-
  +
|Hand Grenade
|hand grenade
 
 
|350
 
|350
|a simple, easy-to-use hand grenade.
+
|A simple, easy-to-use hand grenade.
 
|-
 
|-
  +
|Sniper Rifle
|sniper rifle
 
 
|1800
 
|1800
|a sniper rifle. can be used 5 times.
+
|A sniper rifle. Can be used 5 times.
 
|-
 
|-
  +
|Indestructible Coat
|indestructible coat
 
 
|10000
 
|10000
|cannot be pierced by blade nor bullet.
+
|Cannot be pierced by blade nor bullet.
 
|-
 
|-
  +
|Bearing Ammo
|bearing ammo
 
 
|100
 
|100
|close-ranged power stands can fling this.
+
|Close-ranged power stands can fling this.
 
|-
 
|-
  +
|Rifle Ammo
|rifle ammo
 
 
|500
 
|500
|close-ranged power stands can fling this.
+
|Close-ranged power stands can fling this.
 
|-
 
|-
  +
|Gun Technique Vol. 1
|gun technique lv1
 
 
|1000
 
|1000
|teaches leg shot to those proficient in guns.
+
|Teaches Leg Shot to those proficient in guns.
 
|-
 
|-
|gun technique lv 2
+
|Gun Technique Vol. 2
 
|1500
 
|1500
|teaches arm shot to those proficient in guns.
+
|Teaches Arm Shot to those proficient in guns.
 
|-
 
|-
  +
|Gun Technique Vol. 3
|gun technique lv3
 
 
|3000
 
|3000
|teaches sharpshooting to those proficient in guns.
+
|Teaches Sharpshooting to those proficient in guns.
 
|-
 
|-
  +
|Gun Technique Vol. 4
|gun technique lv4
 
 
|5000
 
|5000
|teaches headshot to those proficient in guns.
+
|Teaches Headshot to those proficient in guns.
 
|}
 
|}
   
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: Requirements: Abdul is in the party
 
: Requirements: Abdul is in the party
   
: If Abdul is with you, a man in merchant garb will appear on the southeast side of town. Talk to him for a short event and FP with Abdul. If your bad karma is 5 or above, you can choose whether or not to exchange pleasantries with Abdul's friend - if you don't, you'll gain no FP with Abdul.
+
: If Abdul is with you, a man in merchant garb will appear on the southeast side of town. Talk to him for a short event and FP with Abdul. If your bad karma is 5 or above, you can choose whether or not to exchange pleasantries with Abdul's friend - if you don't, you'll gain no FP with Abdul. This event's dialogue will change slightly depending on the player's gender. If your character is female and has the 'short' body type, there is an extra line of dialogue.
 
*A Pet?
 
*A Pet?
 
: Requirements: Iggy is in the party
 
: Requirements: Iggy is in the party
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#Jotaro & Protag vs. Polnareff (Twin Blades)
 
#Jotaro & Protag vs. Polnareff (Twin Blades)
 
: All of these battles can be ended with the Brainstorm command. However, if you plan to defeat them without it, make sure you've stocked up before leaving town.
 
: All of these battles can be ended with the Brainstorm command. However, if you plan to defeat them without it, make sure you've stocked up before leaving town.
  +
: The second battle with Khan will only trigger if both battles against Chaka and Khan are ended with Brainstorm.
: Defeating Chaka without using Brainstorm and then using Brainstorm on Khan will skip the second fight with Khan entirely.
 
   
: Before fighting Twin Blades Polnareff, you'll get some extra dialogue and +1FP with Jotaro if your FP with Polnareff is 13 or above. If it's below 13 and your bad karma is 6 or above, you can choose to fight Polnareff with intent to kill, which will raise Jotaro's FP by 1 and lower Polnareff's FP by 2.
+
: Before fighting Twin Blades Polnareff, you'll get some extra dialogue and +1FP with Jotaro if your FP with Polnareff is 13 or above. If it's below 13 and your bad karma is 6 or above, you can choose to fight Polnareff with intent to kill, which will lower Jotaro's FP by 1 and lower Polnareff's FP by 2.
   
: If you defeat Twin Blades Polnareff ''without'' using Brainstorm, Polnareff will gain +1FP and learn Zantetsuken, a powerful skill that ignores defense. Jotaro's FP will also go up by 3.
+
: If you defeat Twin Blades Polnareff ''without'' using Brainstorm, Polnareff will gain +1FP and learn Zantetsuken, a powerful skill that ignores defense. Jotaro's FP will also go up by 3. If you fought Polnareff with intent to kill, only Jotaro will gain FP.
: If the player's Stand is [[Caravan]], there will be extra dialogue between the second fight with Khan and the first fight with Polnareff.
+
: If the player's Stand is [[Caravan]] or [[Quicksilver]], there will be extra dialogue between the second fight with Khan and the first fight with Polnareff. In addition, there will be additional dialogue during the first fight with Polnareff if your Stand is [[The Joykiller]], and there will be additional dialogue after the fight with Twin Blades Polnareff if your Stand is [[Cardigans]], [[Mr. Big]], or [[Carpenters]].
 
===Other===
 
===Other===
 
*Shocking Blue
 
*Shocking Blue
: There's a crowded bar in the southeast part of town. Talk to the people inside, and eventually, objects will start to fly at you - touching them will start a battle with Shocking Blue. Defeat it, and you'll be locked inside the bar, and the enemy will keep attacking. Try to leave after defeating it at least 5 times to start an event and a battle with Mariska. Defeat her in a one-on-one fight for +3FP with whoever is in your party, or two-on-one for +1FP. You'll also get different dialogue depending on who's with you - for example, if you fight her with Abdul, she'll remark that he's just her type. If you decide to fight Mariska in a two-on-one fight, your extra party member will take 100 damage and will be inflicted with the "dying" status effect at the start of the fight.
+
: There's a crowded bar in the southeast part of town. Talk to the people inside, and eventually, objects will start to fly at you - touching them will start a battle with Shocking Blue. Defeat it, and you'll be locked inside the bar, and the enemy will keep attacking. Try to leave after defeating it at least 5 times to start an event and a battle with Mariska. If your main character is male you'll have the option to fight her one-on-one. Defeat her in a one-on-one fight for +3FP with whoever is in your party and -2 Bad Karma, or two-on-one for +1FP. If your Bad Karma is 8 or above, the option to fight her one-on-one will be replaced with the option to abandon your party member for +2 Bad Karma and -1FP with whoever is in your party. You'll also get different dialogue depending on who's with you - for example, if you fight her with Abdul, she'll remark that he's just her type. If you decide to fight Mariska in a two-on-one fight, your extra party member will take 100 damage and will be inflicted with the "dying" status effect at the start of the fight.
  +
 
==Enemy Data==
 
==Enemy Data==
 
{| class="wikitable"
 
{| class="wikitable"
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|250
 
|250
 
|200
 
|200
|Medical Tools
+
|Surgical Tools
 
|Same as the ones you've encountered before, but now, they only appear in groups of 1.
 
|Same as the ones you've encountered before, but now, they only appear in groups of 1.
 
|-
 
|-
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|Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them.
 
|Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them.
 
|-
 
|-
|Shocking Blue
+
|[[Shocking Blue]]
 
|400
 
|400
 
|200
 
|200
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|Attacks with Bind, Tsunami, and Hydro Pump. Will always get a pre-emptive strike.
 
|Attacks with Bind, Tsunami, and Hydro Pump. Will always get a pre-emptive strike.
 
|-
 
|-
|'''OPTIONAL BOSS:''' Mariska
+
|'''OPTIONAL BOSS:''' [[Mariska]]
 
|500
 
|500
 
|2000
 
|2000
 
|2500
 
|2500
 
|Bunny Suit
 
|Bunny Suit
|Range: M. Attacks by throwing bottles and knives, and also swinging lamps when you fight her one on one. Defeating the Stand will not defeat Mariska.
+
|Range: M. Attacks by throwing bottles and knives, and also swinging lamps when you fight her one on one. Defeating the Stand will not defeat Mariska, and she can bring it back when defeated.
 
|-
 
|-
|'''OPTIONAL BOSS:''' Shocking Blue
+
|'''OPTIONAL BOSS:''' [[Shocking Blue]]
 
|700
 
|700
 
|2000
 
|2000
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|1000
 
|1000
 
|Sunlight Remedy
 
|Sunlight Remedy
|Is hidden at the start of the battle. When he hides, he'll recover, so unleash all your attacks on his as soon as he reappears.
+
|Is hidden at the start of the battle. When he hides, he'll recover, so unleash all your attacks on him as soon as he reappears. Chaka is not immune to 1HKO skills, so if Zantetsuken has been obtained from a New Game+, it can end this fight much faster.
 
|-
 
|-
 
|'''BOSS:''' Khan the Barber
 
|'''BOSS:''' Khan the Barber
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|Starts out at range S, but will get further away and recover when his HP gets low. Uses "I've memorized it!" to buff himself. Has a much higher attack and hit rate than Chaka.
 
|Starts out at range S, but will get further away and recover when his HP gets low. Uses "I've memorized it!" to buff himself. Has a much higher attack and hit rate than Chaka.
 
|-
 
|-
|'''BOSS:''' Polnareff
+
|'''BOSS:''' [[Polnareff]]
 
|3000
 
|3000
 
|3000
 
|3000
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|Range: S. End the battle with Plan if you want to save your strength for Twin Blades Polnareff and don't mind missing out on the EXP. Poison, BlowBack, Surge, and Bleeding work well against him - you can use Jotaro's Berserk Ora to inflict BlowBack and Rifle Ammo to inflict Bleeding. If you have trouble with this fight, don't even think about trying to beat the boss after it without Brainstorm.
 
|Range: S. End the battle with Plan if you want to save your strength for Twin Blades Polnareff and don't mind missing out on the EXP. Poison, BlowBack, Surge, and Bleeding work well against him - you can use Jotaro's Berserk Ora to inflict BlowBack and Rifle Ammo to inflict Bleeding. If you have trouble with this fight, don't even think about trying to beat the boss after it without Brainstorm.
 
|-
 
|-
|'''BOSS:''' Polnareff (Twin Blades)
+
|'''BOSS:''' [[Polnareff]] (Twin Blades)
 
|3000
 
|3000
 
|10,000
 
|10,000

Revision as of 09:17, 20 December 2020

<<Aswan | Edfu>>

"I can sense a powerful Stand user's presence near the ruins Polnareff went to. I feel an especially strong power... I'd stock up on recovery items and raise your level a bit. Though I sense an ominous presence in town as well..." -Steel's progress report

Party Members

Name Where to find
Jotaro Inside the hotel
Kakyoin Out of commision; inside the hotel if on Josuke's route
Joseph Inside the hotel
Abdul Inside the hotel
Polnareff Out of commission (picking up girls at the ruins)
Iggy Inside the hotel (Requires one Coffee Gum unless FP is >10)

Obtainable Items

None

Shops

Restaurant

Item Price Effect
Shai 100 Restores 40HP/30SP
Shishkebab 150 Restores 90HP/90SP
Kushari 200 Restores 140HP/100SP
Hamam Mahshi 300 Restores 200HP/150SP

Hotel Counter

Item Price Description
Rations 200 Restores HP&SP
Bottled Water 5 Restores a teeny amount of HP & SP, can be used up to 5 times
Doner Kebab 300 Restores a large amount of HP
Kushari 700 Restores a considerable amount of HP
Chai 300 Restores a large amount of SP

Souvenir Shop

Item Price Description
Papyrus 500 Souvenir. Ancient Egyptian paper.
Spice Bottle 300 Cures entire party of Berserk, Confuse, and Sleep.
Egyptian Handkerchief 400 Equipment. Made from high-quality Egyptian cotton. Increases heat and cold resistance a bit.
Gold Barette 150 A gold hair barette for girls. Increases resistance to status effects a bit.
Pyramid Model 800 Souvenir. A scale model of a pyramid.
Postcard 50 Binds an enemy
Incense 150 Restores a small amount of SP to whole party
Chai 300 Restores a large amount of SP
Bag of Sand 70 Blinds enemies.
Sphinx Paperweight 500 Souvenir. A paperweight shaped like an Egyptian sphinx.
Pharoah Bust 1200 Souvenir. A miniature statue of a pharoah.
Egyptian Lamp 1500 Souvenir. A lamp reminiscent of Arabian Nights.

Hotel Merchant

Name Price Description
Postcard 50 Binds an enemy
Incense 150 Restores a small amount of SP to whole party
Coffee Gum 100 Cures Sleep

Freaky Doctor

Name Price Description
Ripple Wine 2 1200 Heals entire party.
Diamond C2 800 Restores a large amount of HP + cures Bleeding.
Overdrive SY2 800 Restores a large amount of SP.
Requiem G.E.2 800 Cures various status effects.

Bars

Name Price Effect
Whiskey 100 Restores 20HP/50SP, sometimes inflicts Drunk status.
Egyptian Beer 100 Same as Whiskey.

Mercenary Shop

(Go to the east most building and examine the fourth space of the building's north side to enter.)

Name Price Effect
Knife 200 Increases power + bind resistance.
Handgun 500 A handheld revolver. Can be used 5 times.
Submachine Gun 1200 A machine gun. Can be used 5 times.
Hand Grenade 350 A simple, easy-to-use hand grenade.
Sniper Rifle 1800 A sniper rifle. Can be used 5 times.
Indestructible Coat 10000 Cannot be pierced by blade nor bullet.
Bearing Ammo 100 Close-ranged power stands can fling this.
Rifle Ammo 500 Close-ranged power stands can fling this.
Gun Technique Vol. 1 1000 Teaches Leg Shot to those proficient in guns.
Gun Technique Vol. 2 1500 Teaches Arm Shot to those proficient in guns.
Gun Technique Vol. 3 3000 Teaches Sharpshooting to those proficient in guns.
Gun Technique Vol. 4 5000 Teaches Headshot to those proficient in guns.

Events

Party Events

  • Tariq's Rumor
Requirements: Abdul is in the party
If Abdul is with you, a man in merchant garb will appear on the southeast side of town. Talk to him for a short event and FP with Abdul. If your bad karma is 5 or above, you can choose whether or not to exchange pleasantries with Abdul's friend - if you don't, you'll gain no FP with Abdul. This event's dialogue will change slightly depending on the player's gender. If your character is female and has the 'short' body type, there is an extra line of dialogue.
  • A Pet?
Requirements: Iggy is in the party
Talk to the man by a camel in the east part of town to trigger this event. He'll ask whether or not Iggy is your pet. Answer no - you're friends - to raise Iggy's FP. Answer yes and nothing will happen, but Iggy will bite you. Additionally, if your bad karma is 5 or above, you can answer that he's livestock, which will lower his FP by 2.
  • Star Wars...?
Requirements: Joseph is in the party
Examine the bookshelf in the record shop in the south part of town with Joseph for a short event where he talks about his taste in movies. Afterwards, his FP will go up.
  • Making a Call
Requirements: Jotaro is in the party
If you talk to the concierge at the hotel with Jotaro in the party, he'll ask to use their phone. Afterwards, his FP will go up

Story Events

  • Anubis
After you leave Kom Ombo, you'll start the Anubis event, which has 5 consecutive battles:
  1. Polnareff vs. Chaka
  2. Polnareff vs. Khan
  3. Jotaro & Protag vs. Khan
  4. Jotaro & Protag vs. Polnareff
  5. Jotaro & Protag vs. Polnareff (Twin Blades)
All of these battles can be ended with the Brainstorm command. However, if you plan to defeat them without it, make sure you've stocked up before leaving town.
The second battle with Khan will only trigger if both battles against Chaka and Khan are ended with Brainstorm.
Before fighting Twin Blades Polnareff, you'll get some extra dialogue and +1FP with Jotaro if your FP with Polnareff is 13 or above. If it's below 13 and your bad karma is 6 or above, you can choose to fight Polnareff with intent to kill, which will lower Jotaro's FP by 1 and lower Polnareff's FP by 2.
If you defeat Twin Blades Polnareff without using Brainstorm, Polnareff will gain +1FP and learn Zantetsuken, a powerful skill that ignores defense. Jotaro's FP will also go up by 3. If you fought Polnareff with intent to kill, only Jotaro will gain FP.
If the player's Stand is Caravan or Quicksilver, there will be extra dialogue between the second fight with Khan and the first fight with Polnareff. In addition, there will be additional dialogue during the first fight with Polnareff if your Stand is The Joykiller, and there will be additional dialogue after the fight with Twin Blades Polnareff if your Stand is Cardigans, Mr. Big, or Carpenters.

Other

  • Shocking Blue
There's a crowded bar in the southeast part of town. Talk to the people inside, and eventually, objects will start to fly at you - touching them will start a battle with Shocking Blue. Defeat it, and you'll be locked inside the bar, and the enemy will keep attacking. Try to leave after defeating it at least 5 times to start an event and a battle with Mariska. If your main character is male you'll have the option to fight her one-on-one. Defeat her in a one-on-one fight for +3FP with whoever is in your party and -2 Bad Karma, or two-on-one for +1FP. If your Bad Karma is 8 or above, the option to fight her one-on-one will be replaced with the option to abandon your party member for +2 Bad Karma and -1FP with whoever is in your party. You'll also get different dialogue depending on who's with you - for example, if you fight her with Abdul, she'll remark that he's just her type. If you decide to fight Mariska in a two-on-one fight, your extra party member will take 100 damage and will be inflicted with the "dying" status effect at the start of the fight.

Enemy Data

Name HP EXP Gained Dropped Money Dropped Items Notes
Freeze 150 300 100 Diamond C Same as the ones in Aswan.
She-Zombie 200 M: 200

S: 300

100 Ripple-Infused Wine Same as the ones in Aswan
Mounted Soldier 200 250 200 Surgical Tools Same as the ones you've encountered before, but now, they only appear in groups of 1.
Sniper 200 300 200 Sniper Rifle Range: L. Random encounter on the map. Appears in a group of 2. Short-range attacks have no effect. The Snipe attack can sometimes inflict 1HKO. They will sometimes flee the battle before you can defeat them.
Shocking Blue 400 200 300 Bottled Water Attacks with Bind, Tsunami, and Hydro Pump. Will always get a pre-emptive strike.
OPTIONAL BOSS: Mariska 500 2000 2500 Bunny Suit Range: M. Attacks by throwing bottles and knives, and also swinging lamps when you fight her one on one. Defeating the Stand will not defeat Mariska, and she can bring it back when defeated.
OPTIONAL BOSS: Shocking Blue 700 2000 2000 Secret Book Vol. 7 Range: S. Can buff both it and Mariska's stats. Will try to use Bind if fighting it one on one. Inflict Berserk or Confuse on it before it gets the chance.
BOSS: Chaka 2000 1000 1000 Sunlight Remedy Is hidden at the start of the battle. When he hides, he'll recover, so unleash all your attacks on him as soon as he reappears. Chaka is not immune to 1HKO skills, so if Zantetsuken has been obtained from a New Game+, it can end this fight much faster.
BOSS: Khan the Barber 3000 2000 1000 S: Experience Tablet

M: Foo Fightalin

Starts out at range S, but will get further away and recover when his HP gets low. Uses "I've memorized it!" to buff himself. Has a much higher attack and hit rate than Chaka.
BOSS: Polnareff 3000 3000 1000 Crazy DX Range: S. End the battle with Plan if you want to save your strength for Twin Blades Polnareff and don't mind missing out on the EXP. Poison, BlowBack, Surge, and Bleeding work well against him - you can use Jotaro's Berserk Ora to inflict BlowBack and Rifle Ammo to inflict Bleeding. If you have trouble with this fight, don't even think about trying to beat the boss after it without Brainstorm.
BOSS: Polnareff (Twin Blades) 3000 10,000 1000 Badge of Honor Range: S. Way tougher than Khan and Chaka combined. Just like the last battle, Poison, BlowBack, Surge, Bleeding, and also Dizzy work well. It's recommended that you buff here - the fake medicine from Calcutta works well for this, and the Pyramid Model is a fine replacement if you don't havy any. You can debuff him, but unless you have Sonic Youth's Recital, you probably shouldn't bother. Keep Your Distance tactics will make the fight a bit easier.