Probably the closest thing this game has to a world map. Bombs will occasionally drop at random while you're walking, damaging the party. Your destination is Sundarbans to the southwest.
In the far southeast corner of the map is a terrorist base. Guarding the entrance is a terrorist who claims his friends inside have gone berserk, and is trying to keep them from escaping the building. On day 25 onward, he'll have run out of strength (As in, he will die. Don't think you can heal him after you loot the place either), and you'll be able to enter. If you have Carpenters or a Support-type Stand, you can heal him for -2 bad karma, but you won't be able to go inside.
If you don't want to wait to get the items inside, you can kill him, but you'll get a large amount of bad karma and a hit to your entire party's FP. Killing him before day 19 or after healing him will result in FP -2 and bad karma +8. Killing him from day 20 to day 22 will result in FP -3 and bad karma +9. Killing him on day 23 or 24 will result in FP -5 and bad karma +10.
On the 3rd floor of the base, there's a boulder that you can break by touching it enough times. From there, you can jump down to the 1st floor, but your party will receive 50HP of damage.
Town Ruins
To the southwest, above Sundarbans, there's a town icon that you can enter. You can take a look around, but there are no items to be found, and not much else besides a couple terrorists and helicopters.
Refugee Camp
On the coast opposite Sundarbans, there's a refugee camp where you can buy recovery items and weapons. In addition, if you have Carpenters or a Support-type Stand, you can assist the doctor in caring for the refugees. One day will pass, and you'll get -2 bad karma and the Junk Bracelet item.
Medicine Shop
Item
Price
Effect
Rations
200
Restores HP/SP
Bottled Water
5
Restores a tiny amount of HP/SP, 5 uses
Ointment
100
Restores 50HP + Cures Bleeding
Requiem G.E.
300
Cures various status ailments
Overdrive SY
300
Restores a large amount of SP
Diamond C
300
Restores a large amount of HP
Weapon Shop
Item
Price
Effect
Handgun
500
A handheld revolver. Can be used up to 5 times.
Hand Grenade
350
A simple, easy-to-use hand grenade.
Dynamite
600
Used by construction workers to blow up bedrock.
Submachine Gun
1200
A machinegun. Can be used up to 5 times.
Bazooka Launcher
1000
A handheld bazooka launcher. Only one use.
Enemy Data
Name
HP
EXP Given
Dropped Money
Dropped Items
Notes
Artillery Tank
1000
800
500
Medical Toolkit
Range: M. Appears semi-transparent on the map. Weak to Electricity and Earth.
Tank
500
500
500
Medical Toolkit
Range: M. Surprisingly, it's weak to status ailments. Sometimes flees the battle. Weak to Electricity and Earth.
Armed Helicopter
200
160
150
Medical Toolkit
Range: L. Buffs its Speed and attacks with machineguns, and sometimes flees the battle. Appears as an icon, but also as a random encounter.
Armed Helicopter
200
200
200
Medical Toolkit
Range: S. Flies a little lower and a little faster than the Armed Helicopter (L)s on the map. Weak to Wind.
Sniper
200
300
200
Sniper Rifle
Range: L. Appears in groups of 2. Random encounter on the map. Their Snipe attack can occasionally 1HKO a party member. Sometimes runs from battle.
Foot Soldier
100
100
85
Rations
Range: L. Appears in a large group and will often call in reinforcements if you don't wipe them all out at once.
Fleeing Soldier
50
30
10
Rations
Range: L. Rare encounter in the terrorist hideout and on the field. Very weak, so kill them for free Rations when you see one.