In the far southeast corner of the map is a terrorist base. Guarding the entrance is a terrorist who claims his friends inside have gone berserk, and is trying to keep them from escaping the building. On day 25 onward, he'll have run out of strength (As in, he will die. Don't think you can heal him after you loot the place either), and you'll be able to enter. If you have Carpenters or a Support-type Stand, you can heal him for -2 bad karma, but you won't be able to go inside.
If you don't want to wait to get the items inside, you can kill him, but you'll get a large amount of bad karma and a hit to your entire party's FP. Killing him before day 19 or after healing him will result in FP -2 and bad karma +8. Killing him from day 20 to day 22 will result in FP -3 and bad karma +9. Killing him on day 23 or 24 will result in FP -5 and bad karma +10.
On the 3rd floor of the base, there's a boulder that you can break by touching it enough times. From there, you can jump down to the 1st floor, but your party will receive 50HP of damage.
To the southwest, above Sundarbans, there's a town icon that you can enter. You can take a look around, but there are no items to be found, and not much else besides a couple terrorists and helicopters.
On the coast opposite Sundarbans, there's a refugee camp where you can buy recovery items and weapons. In addition, if you have Carpenters or a Support-type Stand, you can assist the doctor in caring for the refugees. One day will pass, and you'll get -2 bad karma and the Junk Bracelet item.
Restores a tiny amount of HP/SP, 5 uses
Restores 50HP + Cures Bleeding
Cures various status ailments
Restores a large amount of SP
Restores a large amount of HP
A handheld revolver. Can be used up to 5 times.
A simple, easy-to-use hand grenade.
Used by construction workers to blow up bedrock.
A machinegun. Can be used up to 5 times.
A handheld bazooka launcher. Only one use.
Range: M. Appears semi-transparent on the map. Weak to Electricity and Earth.
Range: M. Surprisingly, it's weak to status ailments. Sometimes flees the battle. Weak to Electricity and Earth.
Range: L. Buffs its Speed and attacks with machineguns, and sometimes flees the battle. Appears as an icon, but also as a random encounter.
Range: S. Flies a little lower and a little faster than the Armed Helicopter (L)s on the map. Weak to Wind.
Range: L. Appears in groups of 2. Random encounter on the map. Their Snipe attack can occasionally 1HKO a party member. Sometimes runs from battle.
Range: L. Appears in a large group and will often call in reinforcements if you don't wipe them all out at once.
Range: L. Rare encounter in the terrorist hideout and on the field. Very weak, so kill them for free Rations when you see one.